Many of the object graphic files use this format: Graphics*.*.png
Where the second * seems to be a random number, but most of the time it's 4 or 8.
Is this documented anywhere? The wiki only talks about Graphics*.png/Overlay*.png
Edit: Ok, this must be the zoom factor. But can't remember if I read this somewhere.
Where the second * seems to be a random number, but most of the time it's 4 or 8.
Is this documented anywhere? The wiki only talks about Graphics*.png/Overlay*.png
Edit: Ok, this must be the zoom factor. But can't remember if I read this somewhere.


Very nice.
I would add something along the lines of:
"The zoom-factor of the graphics.*.png will affect the width and height values in the DefCore and ActMap. Those will be divided by the zoom-factor to result in ingame values. Vertex positions in the DefCore will be based on the divided value instead of the undivided ones."
Cause this is a little confusing.
I would add something along the lines of:
"The zoom-factor of the graphics.*.png will affect the width and height values in the DefCore and ActMap. Those will be divided by the zoom-factor to result in ingame values. Vertex positions in the DefCore will be based on the divided value instead of the undivided ones."
Cause this is a little confusing.
How about: X pixels in Graphics.X.png equates to one pixel in a file without zoom factor?
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