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Up Topic Development / Art Workshop / Some thoughts about loam appearence
- - By AlteredARMOR [ua] Date 2010-02-10 16:48 Edited 2010-02-10 16:55
We already had some discussion here but I think this is time to talk it over again.
Loam itself - is just some kind of a soil (is is a mixture of sand, clay and silt actually, but never mind):
  
(If make a texture from it it would look something like this:)

In nature it is not found in a form of chunks (balls, pieces, clots etc...). But it is sometimes used for house construction and can be shaped manually to some kind of bricks:

So the question is obvious: how should we actually represent (and implement) it?
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Parent - - By MimmoO Date 2010-02-10 17:02
im for the traditional way: small chunks in the earth which can be be digged out
Parent - By AlteredARMOR [ua] Date 2010-02-10 17:41
Then perhaps they should be slightly lighter the the earth.
(I suppose the same "leave it be" approach applies for flints as well)
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Parent - - By Sven2 [de] Date 2010-02-10 17:07
Since loam is so similar to earth, I actually wouldn't mind if you could just dig loam out of earth naturally. I.e., we give loam functionality to chunks of earth.

We might need to add a game rule whether you can dig out loam naturally, of course, because some scenarios might not be balanced if you can reach most places too easily.
Parent - - By AlteredARMOR [ua] Date 2010-02-10 17:39
I do not think this is such a good idea. Chunks of earth have absolutely different behavior which affects gameplay pretty much.
Oh the other hand we can implement loam deposites (another material) which can be dug out and used for ease construction, though I do not like this idea either
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Parent - - By Maikel Date 2010-02-10 17:59
Maybe enable manufacturing loam from earth and water, not realistic, but who cares.
Parent - By AlteredARMOR [ua] Date 2010-02-10 18:13
Good (or rather, acceptable) for settlement scenarios but not for parkours
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Up Topic Development / Art Workshop / Some thoughts about loam appearence

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