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Up Topic General / Help and Questions / What if openclonk-development is done?
- - By clonkine [de] Date 2010-02-19 14:03
I'm still thinking of: What if openclonk-development is done?
Perhaps, we'll have to call it Closedclonk then...
;)
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Parent - By NilsZ [de] Date 2010-02-19 15:15
huh? I just thought it will be free, full playable without buying?
Parent - - By Randrian [de] Date 2010-02-19 23:22
She has wasted her Ulti!
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Parent - - By Taker [de] Date 2010-02-19 23:34
Rule 4: Never waste your Ultimate!
Parent - By clonkine [de] Date 2010-02-20 13:52
nice try, taker!
but, i'm sorry, wasn't a very good post, as you wanted it to be....
;
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Parent - - By Asmageddon [pl] Date 2010-02-20 19:10
Sorry, but I don't know what you are talking about... "Ultimate"? ^^'
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Parent - By Caesar [de] Date 2010-02-20 19:31
It's an allusion to DotA, a custom map for WC III. You got 4 special abillities there, the ultimate is for most heroes a slow-recharging, high-dammage attack.
Parent - - By clonkine [de] Date 2010-02-20 19:46
this thread is just a big joke!
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Parent - By MrBeast [de] Date 2010-02-20 20:07
It's a wasted joke.
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Parent - - By Caesar [de] Date 2010-02-20 11:36
How would you have placed it?
Parent - By clonkine [de] Date 2010-02-20 13:52
would? i don't understand?!
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Parent - By Ringwaul [ca] Date 2010-02-20 19:47
If you've got a hilarious idea, you've got to save it for the most effective moment. In this case, I suppose that would be in some discussion about OpenClonk's future title (unless OpenClonk is going to stay, and not just be the working title).
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Parent - - By Carli [de] Date 2010-03-21 09:37
When OpenClonk is completed, all emptys will arrive at the internet games and will spam "go go go pls" and no one of the devs would ever be able to enjoy the game he once developed.
Parent - - By AlteredARMOR [ua] Date 2010-03-21 16:48
I thought about something like this as well.
(Anyway it is hard for me to imagine myself playing OC through the Internet)
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Parent - - By Carli [de] Date 2010-03-21 17:19
why?
didn't you ever do it?
Parent - - By AlteredARMOR [ua] Date 2010-03-21 18:38
Once.
Nice experience though some time go I realized that I can never learn how to play Clonk effectively =)
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Parent - - By Asmageddon [pl] Date 2010-03-21 20:46
Yeah. Playing OC online is completly pointless.... unless you have friends.
I played CR online for three times.
First time - some "strange" scenario. Had no idea how to control my clonk there...
Second - some crazy wizard battle... incredibly boring
Third - peacefull settlement with some space-clonks stuff(?)... while I was building my underground base another player came and dropped atomic bomb onto my head...
And yeah, there was a lot of "go go go pls" people, and even more bastards, who just argued with someone else.
On other hand I am type of person, which prefers singleplayer, and MMO's are genre I hate the most. Especially annoying is fact, that they are called mmoRPG... As a fan of classic, non-pc rpg's I have to say, that they are plain, boring, linear, and there is not even a smallest bit of RPG... well, unless, like my friend you name your mount a name and while traveling talk with him... yeeeeah... great RPG experience...

EDIT: :D
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Parent - By Newton [de] Date 2010-03-21 21:24

> Playing OC online is completly pointless.... unless you have friends.

Parent - By AlteredARMOR [ua] Date 2010-03-22 07:45

> Playing OC online is completly pointless.... unless you have friends


That is why the most desired feature for OC (from my point of view, of course) is nice and interesting single-player campaign (may be several campaigns =).
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Parent - By Carli [de] Date 2010-03-22 08:33
As I see in the OC forum, there is no one who really plays clonk online, but I think it's really funny.
I play Clonk online for hours, I am hosting games etc.
Yes, the "<empty> go" is annoying, but you can also kick them.
I also thaught about implementing an ignore/unvoice button into the lobby for fixing this.

Online games are an important part of Clonk and you cannot remove them. Melees just make fun with an enemy (and OC has no split-keyboard??)
- - By TheBuilder [us] Date 2010-03-22 09:10
Speaking of melees, will there be battle smart AIs in OC?
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Parent - - By Carli [de] Date 2010-03-22 09:26
who can know this??

for some scenarios, yes, for other things: no
Parent - By TheBuilder [us] Date 2010-03-22 20:33
Just wonderin if you guys were thinking of making something like this, thats all.
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Parent - - By Ringwaul [ca] Date 2010-03-22 20:45
It might be an interesting idea to create a standard NPC AI object; one which can tell clonks to build bases and defend them in case of enemy sighting. That way scenarios wouldn't need a new AI system for each one, though of course this would be quite difficult.
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Parent - - By TheBuilder [us] Date 2010-03-23 05:15
Ehh, just something better than previous AI.
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Parent - - By Asmageddon [pl] Date 2010-03-23 18:01
You can be pretty sure about that I think.
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Parent - - By TheBuilder [us] Date 2010-03-23 20:18
cool
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Parent - - By Asmageddon [pl] Date 2010-03-24 16:22
Well, creating something better than CR AI shouldn't be very hard, as it could even be CR one with more accuarte collision checking...
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Parent - - By Ringwaul [ca] Date 2010-03-24 19:09
Making an AI that controls combat can be done with an average amount of work. Making an AI that can recognize it's environment and traverse it properly (not just jumping into the middle of a bottomless pit when trying to jump over it; rather, finding a way around.. ex. using loam) would take a lot of work.
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Parent - - By TheBuilder [us] Date 2010-03-24 20:38
Yes, that kind of better AI is what I had in mind.
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Parent - By Carli [de] Date 2010-03-25 08:00
an AI that evaluates the scripts of the extension packs to find out how to use weapons...... (ok, would be an NP-complete problem)
Parent - - By Clonkonaut [de] Date 2010-03-24 20:42

> Making an AI that can recognize it's environment and traverse it properly


And is - as many had thought about it before - impossible if I may say so.
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Parent - - By Ringwaul [ca] Date 2010-03-25 02:17
Let's just say people at MIT still can't get this type of AI to work properly (with cars, at least).
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Parent - By Asmageddon [pl] Date 2010-03-26 14:24 Edited 2010-03-26 14:29
That doesn't necessary mean that nobody of us won't find out how to... tough I really doubt it :D

EDIT.: I think I'll try to think out some solution, but rather don't count on me too much with this... :D
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Up Topic General / Help and Questions / What if openclonk-development is done?

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