Btw his pupils need to be shifted so it looks like he looks at something (Especially in the tumble animation; face-texture change while that animation plays?). The clonk looks like a zombie when both eyes are visible.
Something like this:
I hereby license the following file(s) under the CC-by license
Something like this:
I hereby license the following file(s) under the CC-by license
Well, when ck implements texture access via script, I'll can implement the clonk closing his eyes, when he gets hurt.
I now have implemented that the clonk closes his eyes on tumble.
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