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By Maddin
Date 2010-02-06 19:10
Edited 2010-02-06 19:22

Btw his pupils need to be shifted so it looks like he looks at something (Especially in the tumble animation; face-texture change while that animation plays?). The clonk looks like a zombie when both eyes are visible.
Something like this:
I hereby license the following file(s) under the CC-by license

Well, when ck implements texture access via script, I'll can implement the clonk closing his eyes, when he gets hurt.
By Maddin
Date 2010-02-07 13:51

Feel free to take this one.

I now have implemented that the clonk closes his eyes on tumble.

Great
By Maddin
Date 2010-04-02 13:52

Nice. :)
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