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Up Topic Development / Scenario & Object Development / planet\Objects.c4d\Environment.c4d\Edge.c4d (locked)
- - By Newton [de] Date 2010-08-15 15:23
Whoever introduced this object, I want to recommend to you this function:

http://docs.openclonk.org/en/sdk/script/fn/DrawMaterialQuad.html
Parent - By MimmoO Date 2010-08-16 13:43
its from me, ill change it in the next few days
Parent - By Sven2 [ca] Date 2010-08-19 01:37
For editing, pushing around edge objects is way more convenient than managing a set of DrawMaterialQuad-functions in scenario initialization.

If the number of objects is a problem, maybe introduce a consolidation-call e.g. on InitializePlayer, which turns the edge objects into regular material.
Parent - - By MimmoO Date 2010-08-19 17:29
done
Parent - By Newton [de] Date 2010-08-19 17:43
Cool. I'll add
for(var edge in FindObject(Find_ID(BrickEdge))) edge->PermaEdge() into the initialization of the scenarios which use it.
Up Topic Development / Scenario & Object Development / planet\Objects.c4d\Environment.c4d\Edge.c4d (locked)

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