Topic Development / Scenario & Object Development / planet\Objects.c4d\Environment.c4d\Edge.c4d (locked)
Whoever introduced this object, I want to recommend to you this function:
http://docs.openclonk.org/en/sdk/script/fn/DrawMaterialQuad.html
http://docs.openclonk.org/en/sdk/script/fn/DrawMaterialQuad.html
> Whoever introduced this object
http://hg.openclonk.org/openclonk/log/tip/planet/Objects.c4d/Environment.c4d/Edge.c4d/Script.c
its from me, ill change it in the next few days
For editing, pushing around edge objects is way more convenient than managing a set of DrawMaterialQuad-functions in scenario initialization.
If the number of objects is a problem, maybe introduce a consolidation-call e.g. on InitializePlayer, which turns the edge objects into regular material.
If the number of objects is a problem, maybe introduce a consolidation-call e.g. on InitializePlayer, which turns the edge objects into regular material.
done
Cool. I'll add
for(var edge in FindObject(Find_ID(BrickEdge))) edge->PermaEdge()
into the initialization of the scenarios which use it.
Topic Development / Scenario & Object Development / planet\Objects.c4d\Environment.c4d\Edge.c4d (locked)
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