![](https://attach.openclonk.org/avatars/29-2030.png)
Those were step-by-step instructions including stuff like playing through the tutorials, creating+resuming a savegame, (runtime join?), creating a player, etc. Maybe we can assemble such a list of tests for OC as well to make sure we don't get any last-minute-bugs into a release?
![](https://attach.openclonk.org/avatars/1-0778.png)
And this is my only concern right now: The bugtracker is more than full of already assigned bugs but the progress is very slow. Some (assigned!) issues have not been touched at all during the last weeks (e.g. melee weapons) or even months. I don't want that we choke in issue reports ;-).
Otherwise, your suggestion is a good idea. Altough, perhaps to solve this list should not be required for the first launch. By now, I have the opinion that the first release should be released as a "beta"/work in progress (see test home page) because otherwise we will never get to release something, IMO. There is always something which could or should be included/fixed/improved/added. This list could then be looked at during the "beta" phase/after we announced the public download.
![](https://attach.openclonk.org/avatars/29-2030.png)
It doesn't matter if the game is still small and some content is missing. But showstopper bugs like the ones tested in release tests really should be fixed - or functionality disabled for a release. E.g., if savegames and runtime join cause trouble, just turn them off.
I agree with Sven. We don't need to track this in the bugtracker necessarily but we should make sure the release halfway works. For CR we used a different section in the bugtracker so that the "Release tests" are not shown together with the other bugs. There was a dropdown box in the upper right corner to switch sections. If you still don't like the bugtracker then we can also do it in the Wiki or even in the forums.
As for the problem that always something can be "included/fixed/improved/added" we should set a feature freeze date after which no new features are added to neither engine nor content and we concentrate on bugfixing (new features could still go in a separate branch maybe).
As for the problem that always something can be "included/fixed/improved/added" we should set a feature freeze date after which no new features are added to neither engine nor content and we concentrate on bugfixing (new features could still go in a separate branch maybe).
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