- The AI clonks even shoot if there is solid material between them and the clonk (they shoot into the floor)
- The first AI spear clonk is a joke because he always throws the spear over the players head.
- The AI clonks shoot far too fast. The bowman is like a machine gun.
- The AI clonks shoot without any randomness and have very specific target areas where they hit (if you stop running in the field in front of the tower and put yourself in the right position, the ai clonks never hit because they either hit in front or behind the player)
- The shield was totally useless for him. First he was puzzled why he was not able to walk while holding the shield and was only able to use it while jumping when he started to use it after he started to jump. When he got used to it, he still tried to use the shield but about 40% of all hits on the shield still hit and tumbled him. He could not approach the bowman while holding the shield, so he had no other choice than to try to evase his shots. He later threw away the shield in favour of a firestone.
- Tutorial 4 is not translated into German yet.
- He skipped most of the guide messages.
Personal note: I missed the club in that tutorial.
Regarding the shield: It just should be possible to walk while holding the shield as well as jump but be slower than normal (like with the musket). The shielding-angle-arnea should be bigger.
>The shield was totally useless for him. First he was puzzled why he was not able to walk while holding the shield and was only able to use it while jumping when he started to use it after he started to jump. When he got used to it, he still tried to use the shield but about 40% of all hits on the shield still hit and tumbled him. He could not approach the bowman while holding the shield, so he had no other choice than to try to evase his shots. He later threw away the shield in favour of a firestone.
The shield is a very strong weapon at the moment. Just a bit hard to use. I would not add back the walking right now
>The shielding-angle-arnea should be bigger.
I just recently made it smaller. Are you sure?
If it is still useless in close combat I will either have to increase the blocked-duration a bit or find out whether the block-effect does not work
If you know a useful situation for the club in melee fights, I'll implement it. I can only think of hitting someone down a cliff. I think making tutorials for explaining really special items like boompacks and clubs is not sensible, so we either leave them out completely or keep them as extras.
>The shield was totally useless for him. First he was puzzled why he was not able to walk while holding the shield and was only able to use it while jumping when he started to use it after he started to jump. When he got used to it, he still tried to use the shield but about 40% of all hits on the shield still hit and tumbled him. He could not approach the bowman while holding the shield, so he had no other choice than to try to evase his shots. He later threw away the shield in favour of a firestone.
thats funny! i really like the shield. first time i played tut 4 i didn't know that i can chance the position of the shield. but second time i played it, i knew it. and i really like it!
it would be perfect to walk and hold the shield at the same time ;)
>Tutorial 4 is not translated into German yet.
i can do that. send me the files! (or do i have them already?)
>He skipped most of the guide messages.
thats exactly what i also do the whole time! i always forget to ask prof. clonkine, when i'm stuck.
all in all i really like tut 4! ( zoete geschleimt)
I vastly improved the aiming system by using some trajectory equations.
I also added spread.
-The first AI spear clonk is a joke because he always throws the spear over the players head.
Fixed spear aiming.
License: ISC
Edit: Definitely much better aiming AI; the archer is not so such a rage inducingly good shot, and the javelin-thrower actually knows how to arc javelins.
I fixed this,
Thanks to Guenther for helping me with SimFlight, Isilkor for correcting my style, and everybody else in the IRC for tolerating my questions.
- The AI clonks shoot far too fast. The bowman is like a machine gun.
Fixed this too.
License: ISC
- When dying it seems like the game crashed. Nothing happens (and with the animation bug even your clonk doesn't move ;) The view should follow the moving colour thingy.
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