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Up Topic General / General / OpenGL ES
- By Carli [de] Date 2010-10-02 13:01
Hi,

Do you know OpenGL ES? Its a graphics standard that has no FFP because everything is done by shaders. It is similar to OpenGL 2.0 but has no downwards compatibility. GLES is used in a lot of mobile devices, iPhone, Pandora but also Desktop Computers get along with it, my driver has just 5 unimplemented functions and OpenGL 4.1 is fully compatible.

So, we could design OpenClonk for GLES for having the ability to port OC to every platform we want.
An other advantage is that GLES is really fast. It does not allow glbegin/glend and it has no slowdown with FFP state changes.
Up Topic General / General / OpenGL ES

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