
*More attention should be given to joystick-equipped gamepads. While we are so busy charging ahead with mouse control, doing work for such defunct devices seems counter productive. At least in North America, I have not ever even seen non-joystick gamepads for sale.
*Allow the left joystick (used for aiming) to emulate mouse cursor. This option will be necessary for objects that need an actual X,Y coordinate from the controls and not just an angle (ie: loam).
*No context sensitive joysticks! It's crazy how the clonk can move around using a joystick and suddenly stop and aim with it as soon as he uses an item.
*Better control scheme utilizing joysticks with [Use] and [Throw] on shoulder buttons. I have made a picture:

Currently, 'Circle' and 'Select' are still free. Conceivably, circle could be used as an [Alt Use] modifier button (press circle, then hit either [Use] key, perhaps).
Well, it might be different in Germany, but I don't think many PC users own gamepads(perhaps 10% ?)...
Is it really worth it to add support for them?
Is it really worth it to add support for them?

I'm pretty sure Newton made two joystick configurations. One for the simple ones (like mine) and one for the more advanced ones with a joystick.

Hmm. Do you 1. have a gamepad and 2. actually tried the current configuration? Cause I don't recognize whats so different about your design suggestion and the already implemented design.

2. Yes. And really? For me, I can only select one gamepad type which appears to try to use the directional pad and joysticks for movement/aiming, context dependent.


See image

I just think that it is too much for a gamepad player anyway to move+hold down use+aim at the same time. That's why I put the buttons this way. But as I said, you could try out yourself.

>I just think that it is too much for a gamepad player anyway to move+hold down use+aim at the same time.
In every FPS you can find that plays on a gamepad, they utilize movement on the left stick and aiming on the right stick. Ergonomically, they use the triggers for the most commonly used buttons (especially when aiming).
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