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Would the clonk not get stuck when he jumps out of the water while swimming in a cave with an extremely low ceiling then?

I tested this thoroughly, and while I actually expected it, it has never happened.
Edit: After closely looking at why this happens, the clonk actually does get stuck for a single frame, but is immediately unstuck when he resumes his Swim action.

Why does he resume his swim action? He should be hanging on the ceiling, shouldn't he?

Hangle = {
Prototype = Action,
Name = "Hangle",
...
InLiquidAction = "Swim",},
I'm guessing that's why he reverts to swimming, and is unstuck.
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