Anyways, I would like to see this change.
>openclonk.x86_64: E: devel-file-in-non-devel-package (Badness: 50) /usr/share/openclonk/planet/Objects.c4d/Items.c4d/Resources.c4d/Ice.c4d/Script.c
>A development file (usually source code) is located in a non-devel package. If you want to include source code in your package, be sure to create a development package.
>(none): E: badness 12800 exceeds threshold 1000, aborting.
Like the .jar File for Java which is a Zip file only with a different suffix...
So keep that in mind before moving to a .zip extension... it is basically not necessary to rename...
So here the summary again...
A normal zip file with a suffix like *.ocd or *.ocs.
The current state is that it is a zip file with a changed header...
So all we need is a zip compatible header and this is completly independent of the name, the suffix, the extension...
I hope that makes the things clear..
>The current state is that it is a zip file with a changed header...
AFAIK C4* is GZIP.
also, i will use the Silver/Red color scheme, since it was the same with .c4? files, only with silver/blue, if no one objects.
>while opened the .ico-files, i noticed, that i can turn through 6 pages, with the same icon in different sizes, with anti aliasing and without. what are the meaning of those?
6 sizes where automatically the nearest will be choosen, with anti-aliasing are the 32 Bit versions, the icons which will be used on systems with 32 Bit colors, without are the 256 colors versions for those systems with less.
A better format would have either one file containing all information for all crewmembers, or at least give every crewmember only a single file, not their own subdirectory.
What is the reason to want a good compression of the packages? Nowadays people have generally big hard drives and good network connexion. If it is to save HD bandwidth, then you seem to say that player files are small, so it won't save much, will it?
/Forty (just some old clonk player who has just started playing with OC and would really like to be able to unpack C4 packs with his usual archive/compression tools)
Currently every player in an online round needs the playerfile of every other player. This might be good enough for beginners with small player files, but you always noticed it in CR when there where many players with big player files - consisting of all the crew members of all the different rounds, thus making the files bigger and bigger. Therefore it just would be better to optimize this as good as possible, minimizing traffic and in the end, nothing is wrong in saving space.
Also in Windows you can use C4Group as a context menu extension to pack and explode groups quickly. Alternatively you just could add c4group to your PATH somewhere, so it isn't so inconvenient.
Personally, I don't see any reason why the packages are still packed in c4groups. Other than that it would require considerable implementation effort to remove this feature and perhaps temporarily pack them in zip for network transmission. And simply... no one did that yet. I think that's the best answer to forty.
The other solution to have only one file would work as well but a way to embed images in the text file must be found. Base64 encoding is generally used for that.
Does C4group works for Linux as well? I used to play clonk on Windows but I don't have any Windows any more.
Edit : found the answer to my question :)
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