Not logged inOpenClonk Forum
Up Topic General / Help and Questions / AA on the new models + scaling textures
- - By Anonymous [us] Date 2011-01-21 07:14
The new models are great, but the edges are jagged, especially when moving. If possible you should add some anti aliasing.

Also the zooming in and out is GREAT, i always wished it was in rage, but... could you make the textures scale so when your zoomed in it isn't super low-res.
Reply
Parent - - By Newton [de] Date 2011-01-21 14:48
AA will be part of the next update.
Parent - - By Anonymous [de] Date 2011-01-22 13:28
Well Openclonk really needs better texture graphics! A nice looking 3D model of a clonk and then ugly squares of dirt.
Reply
Parent - - By Newton [de] Date 2011-01-22 14:25
That's also something that is currently worked on but it is not trivial because the blurry landscape has nothing to do with the texture images themselves but how they are displayed in the game.
Parent - - By Ann [de] Date 2011-01-23 05:29
so will there be an option to use GL_NEAREST for the textures?
that would be nice to me, because i just dont like the GL_LINEAR (and all the other) blurring texture filters.
well thats just my oppinion, if you dont implement such option its fine  me to.
Parent - By Newton [de] Date 2011-01-23 15:30
That would be trivial to implement (and I'd like that as an immediate solution). No, what is currently been done is this: http://forum.openclonk.org/topic_show.pl?tid=498
Up Topic General / Help and Questions / AA on the new models + scaling textures

Powered by mwForum 2.29.7 © 1999-2015 Markus Wichitill