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Up Topic General / Help and Questions / Crash issues.
- - By tywuzhere [us] Date 2011-02-08 03:49
Hey, so I've had the past few Clonk releases on my computer, and I love them. My brother and I play over LAN all the time and have a great time with it.

Today, I happened upon this new release, to which I was greatly surprised. I got the client correctly installed and it runs just fine.

However, after I load up a level, as soon as I spawn the game crashes. I've tried running the game in compatibility mode and as administrator. I've also changed the resolution to fit my screen's resolution. However, the game still crashes, and I can't figure out why. I'm running Windows Vista 32-bit with a 2.4 Ghz processor, 3 GB RAM, and 128 MB's of integrated graphics (I have a laptop.) So, I think my specs should be able to run this just fine. Any ideas on why it's crashing and what I can do to fix it?

Thanks.
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Parent - - By Ringwaul [ca] Date 2011-02-08 04:34
You might be able to find out what the problem is by taking a look at the log; in windows this is located in $AppData$/Roaming/OpenClonk (Though why it is there instead of the OC folder, I have no clue).
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Parent - - By tywuzhere [us] Date 2011-02-08 04:38
Here's the log:

[19:51:02] OpenClonk Back to the Rocks
[19:51:02] Version: 5.1.1 [003]  win-x86 (2714bf5ec4e1)
[19:51:03] Loading graphics...
[19:51:03] WARNING: Unknown bit name: MenuSelect (in line 367, PlayerControls.txt)
[19:51:03] WARNING: Unexpected value "GUIName"! (in section "ControlSet", after line 520, PlayerControls.txt)
[19:51:03] WARNING: Unexpected value "GUIName"! (in section "ControlSet", after line 640, PlayerControls.txt)
[19:51:03] WARNING: Unexpected value "GUIName"! (in section "ControlSet", after line 797, PlayerControls.txt)
[19:51:16] Updating font Endeavour(14,400)...
[19:51:16] Updating font Endeavour(12,400)...
[19:51:16] Updating font Endeavour(22,400)...
[19:51:16] Updating font Endeavour(16,400)...
[19:51:16] Updating font Endeavour(14,400)...
[19:51:16] Updating font Endeavour(16,400)...
[19:51:16] Updating font Endeavour(14,400)...
[19:51:16] Updating font Endeavour(22,400)...
[19:51:16] Updating font Endeavour(13,400)...
[19:51:21] Error loading entry "FreeSkies.c4s" in SubFolder "C:\Program Files\OpenClonk\\BackToTheRocks.c4f"!
[19:51:21] WARNING: Unexpected value "Sky"! (in section "Landscape", after line 23, C:\Program Files\OpenClonk\\BackToTheRocks.c4f\Overcast.c4s\Scenario.txt)
[19:51:52] Scenario: C:\Program Files\OpenClonk\\BackToTheRocks.c4f\Cavern.c4s
[19:51:52] Scenario uses specified object definitions.
[19:51:52] Loading extras...
[19:51:52] Loading graphics...
[19:51:52] Loading object definitions:
[19:51:52] Objects.c4d...
[19:51:53] Failed to read material script: Scene.material:10: Unexpected identifier: 'vertex_program_ref'
[19:51:53] Failed to load mesh: The material referenced by a mesh or submesh is not defined
[19:51:53]   Error loading graphics of C:\Program Files\OpenClonk\Objects.c4d\Animals.c4d\Wolf.c4d (Wolf)
[19:51:53] Failed to read material script: Scene.material:55: Could not load texture 'SteampunkOverlay.png'
[19:52:07]    134 definitions loaded.
[19:52:07] BackToTheRocks.c4f...
[19:52:07]    1 definitions loaded.
[19:52:07] Cavern.c4s...
[19:52:07]    0 definitions loaded.
[19:52:07] C4AulScriptEngine linked - 23292 lines, 0 warnings, 0 errors
[19:52:07] Texture table holds 37 entries.
[19:52:09] 23 textures loaded.
[19:52:09] 19 materials loaded.
[19:52:10] Creating landscape...
[19:52:13] Placing environment objects...
[19:52:13] Local music file: \Music.c4g
[19:52:13] Network: Synchronization (Frame 0) [PlrSave: 0]
[19:52:13] Game started.
[19:52:13] Player join: Ty
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Parent - - By Ringwaul [ca] Date 2011-02-08 06:48
Odd; it doesn't even throw an error. I'd suggest joining #openclonk-dev on irc.ham.de.euirc.net around 11:00am and talking to the engine developers about your problem; since I'm a content developer, engine matters are really out of my scope.
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Parent - By tywuzhere [us] Date 2011-02-08 06:56
Okay, I'll see about doing that, thanks.
Yeah, I thought it was weird that there weren't any notices about a crash as well... It seemed like a lot of the files had errors, so I tried uninstalling and deleting the .exe I downloaded and tried redoing the entire thing... But, it didn't make a difference. So, maybe my graphics card doesn't agree with it for some reason... though I don't know why it wouldn't.
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Parent - - By Zapper [de] Date 2011-02-08 06:53 Edited 2011-02-08 17:22
You are playing with the lastest release I guess?
While it should work and I did not know of that crash in the release yet, there have been a lot of crash fixes (http://hg.openclonk.org/openclonk/log?rev=crash ) since then.
I don't know of what date (and therefore internal version) the current release/update is, but if you want to put a bit effort (max 15min) into it, you could get TortoiseHG (basically what allows developers to work together on the same data) and get your local copy of the current working repository (with the nice additional effect that you will always be able to have the latest updates ;)  )
That would mean: Download&Install TortoiseHG (http://tortoisehg.bitbucket.org/ ), Rightclick somewhere in your Windows explorer, select "TortoiseHG->clone repository", enter http://hg.openclonk.org/openclonk/ and select a folder where you want it to go.
You will have to get the engine dependencies (http://www.openclonk.org/builds/nightly/deps/deps-win32-mingw.zip ) when doing that for the first time. After that you can get the latest updates (nightly) of the engine here: http://www.openclonk.org/nightly-builds/
Extract the dependencies in the newly aquired folder "planet" (it's where you told TortoiseHG to put the stuff) and put the engine (the nightly-build) in that folder too, you should be good to go (and see whether it still crashes :)  )

PS: You can also use a development snapshot! thx Clonk-Karl for reminding me
They are updated (only) once a week but you won't have to go through the hassle of installing TortoiseHG
latest: http://www.openclonk.org/builds/nightly/snapshots/openclonk-snapshot-20110208-aa8b976c843e-win32-mingw.zip (you find them on the page "nightly-builds")
Parent - By tywuzhere [us] Date 2011-02-08 06:58
Yeah, it's the latest, as far as I know. I went to the download section and picked up the version for Windows 32-bit. So, that's what I'm using now... It still is having issues though. I'll definitely try what you suggested when I get the time. Thanks!
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Parent - By Zapper [de] Date 2011-02-08 17:20
Mh, true, they are also updated once a week - thought it was not that often
Parent - - By Newton [de] Date 2011-02-08 11:54
In the graphics options, is anything like "Shaders" or "High resolution landscape" activated? This has been a classic crash issue.
Parent - - By Caesar [de] Date 2011-02-08 14:13
Shouldn't that be on the logs?
Parent - By Newton [de] Date 2011-02-08 17:06
afaik not
Up Topic General / Help and Questions / Crash issues.

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