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Up Topic General / Help and Questions / Open Clonk crashes right when I start a game.
- - By Anonymous [us] Date 2011-04-23 01:37
Every time I start up a game my character spawns, it freezes, and crashes. Could someone help me out here?

[17:34:53] Command line: C:\Program Files (x86)\OpenClonk\clonk.exe
[17:34:53] OpenClonk Back to the Rocks
[17:34:53] Version: 5.1.2 [004]  win-x86 (231524eaec9a)
[17:34:53] Loading graphics...
[17:34:54] WARNING: Unknown bit name: MenuSelect (in line 367, PlayerControls.txt)
[17:34:54] WARNING: Unexpected value "GUIName"! (in section "ControlSet", after line 520, PlayerControls.txt)
[17:34:54] WARNING: Unexpected value "GUIName"! (in section "ControlSet", after line 640, PlayerControls.txt)
[17:34:54] WARNING: Unexpected value "GUIName"! (in section "ControlSet", after line 797, PlayerControls.txt)
[17:35:00] Error loading entry "FreeSkies.c4s" in SubFolder "C:\Program Files (x86)\OpenClonk\\BackToTheRocks.c4f"!
[17:35:00] WARNING: Unexpected value "Sky"! (in section "Landscape", after line 23, C:\Program Files (x86)\OpenClonk\\BackToTheRocks.c4f\ThunderousSkies.c4s\Scenario.txt)
[17:35:02] Scenario: C:\Program Files (x86)\OpenClonk\\BackToTheRocks.c4f\BristleRidge.c4s
[17:35:02] Scenario uses specified object definitions.
[17:35:02] Loading extras...
[17:35:02] Loading graphics...
[17:35:02] Loading object definitions:
[17:35:02] Objects.c4d...
[17:35:02] Failed to read material script: Scene.material:10: Unexpected identifier: 'vertex_program_ref'
[17:35:02] Failed to load mesh: The material referenced by a mesh or submesh is not defined
[17:35:02]   Error loading graphics of C:\Program Files (x86)\OpenClonk\Objects.c4d\Animals.c4d\Wolf.c4d (Wolf)
[17:35:03] Failed to read material script: Scene.material:55: Could not load texture 'SteampunkOverlay.png'
[17:35:18]    134 definitions loaded.
[17:35:18] BackToTheRocks.c4f...
[17:35:18]    1 definitions loaded.
[17:35:18] BristleRidge.c4s...
[17:35:18]    0 definitions loaded.
[17:35:18] C4AulScriptEngine linked - 23290 lines, 0 warnings, 0 errors
[17:35:18] Texture table holds 37 entries.
[17:35:21] 23 textures loaded.
[17:35:21] 19 materials loaded.
[17:35:22] Creating landscape...
[17:35:26] Placing environment objects...
[17:35:26] Local music file: \Music.c4g
[17:35:26] Network: Synchronization (Frame 0) [PlrSave: 0]
[17:35:28] Game started.
[17:35:28] Player join: Neuling
[17:35:29] FATAL: Clonk crashed! Some developer might be interested in Clonk.dmp...
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Parent - By Ringwaul [ca] Date 2011-04-23 03:25
"[17:35:29] FATAL: Clonk crashed! Some developer might be interested in Clonk.dmp..."

I guess you'll need to provide Clonk.dmp. I'm artist/scripter so I can't help with engine problems, but another dev definitely could.
Reply
Parent - By Zapper [de] Date 2011-04-23 08:16
What you could try is to use a newer version and check whether the crash was already resolved in the meantime. There have been a lot of changes in the past few months (from where your version is from)

That would mean downloading the development snapshot from here: http://www.openclonk.org/nightly-builds/
The development snapshot is a version right from the development process - while you are not guaranteed that everything works perfectly fine, it usually should at least work :)
AND you have the latest version! And if it still crashes with the latest version, we should investigate that of course!
Parent - By Newton [gt] Date 2011-04-23 17:35
Can you open up a bugtracker report in the bugtracker? http://bugs.openclonk.org/ (in case Zappers suggestion didnt fix the problem for you)

This way, we can make sure that this bug is not forgotten and relentlessly tracked down.
Up Topic General / Help and Questions / Open Clonk crashes right when I start a game.

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