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Parent - By Mortimer [de] Date 2011-05-31 14:26
Version: http://hg.openclonk.org/openclonk/rev/b15362c44d42
GPU: NVIDIA GeForce 320M
Result: Seems to work
Reply
Parent - - By B_E [de] Date 2011-10-01 17:46
Failing on Notebook here.
GPU: ATI Radeon HD 6550M.
OS: Windows 7 x64
Version: 5.2.0-stable.


[18:39:49] Erstellung der Landschaft...
[18:39:50]  gl: Texturing uses 26 slots at 512x512, 4 levels (44 MB total)
[18:39:51]   gl: Compiling vertex shader 0:
[18:39:51] Vertex shader was successfully compiled to run on hardware.
[18:39:51]   gl: Compiling fragment shader 0:
[18:39:51] Fragment shader failed to compile with the following errors:
[18:39:51] ERROR: 3:23: error(#206) Assigning non-constant to = const highp 2-component vector of float
[18:39:51] ERROR: error(#273) 1 compilation errors.  No code generated
[18:39:51]   gl: Compiling vertex shader 1:
[18:39:51] Vertex shader failed to compile with the following errors:
[18:39:51] ERROR: 3:1: error(#105) #version must occur before any other statement in the program
[18:39:51] ERROR: error(#273) 1 compilation errors.  No code generated
[18:39:51]   gl: Compiling fragment shader 1:
[18:39:51] Fragment shader failed to compile with the following errors:
[18:39:51] ERROR: 3:2: error(#105) #version must occur before any other statement in the program
[18:39:51] ERROR: 3:23: error(#206) Assigning non-constant to = const highp 2-component vector of float
[18:39:51] ERROR: error(#273) 2 compilation errors.  No code generated
[18:39:51]   gl: Compiling vertex shader 2:
[18:39:51] Vertex shader failed to compile with the following errors:
[18:39:51] ERROR: 3:1: error(#105) #version must occur before any other statement in the program
[18:39:51] ERROR: error(#273) 1 compilation errors.  No code generated
[18:39:51]   gl: Compiling fragment shader 2:
[18:39:51] Fragment shader failed to compile with the following errors:
[18:39:51] ERROR: 3:2: error(#105) #version must occur before any other statement in the program
[18:39:51] ERROR: 3:23: error(#206) Assigning non-constant to = const highp 2-component vector of float
[18:39:51] ERROR: error(#273) 2 compilation errors.  No code generated
[18:39:51]   gl: Compiling vertex shader 3:
[18:39:51] Vertex shader failed to compile with the following errors:
[18:39:51] ERROR: 3:1: error(#105) #version must occur before any other statement in the program
[18:39:51] ERROR: error(#273) 1 compilation errors.  No code generated
[18:39:51]   gl: Compiling fragment shader 3:
[18:39:51] Fragment shader failed to compile with the following errors:
[18:39:51] ERROR: 3:2: error(#105) #version must occur before any other statement in the program
[18:39:51] ERROR: 3:23: error(#206) Assigning non-constant to = const highp 2-component vector of float
[18:39:51] ERROR: error(#273) 2 compilation errors.  No code generated
[18:39:51]   gl: Compiling vertex shader 4:
[18:39:51] Vertex shader failed to compile with the following errors:
[18:39:51] ERROR: 3:1: error(#105) #version must occur before any other statement in the program
[18:39:51] ERROR: error(#273) 1 compilation errors.  No code generated
[18:39:51]   gl: Compiling fragment shader 4:
[18:39:51] Fragment shader failed to compile with the following errors:
[18:39:51] ERROR: 3:2: error(#105) #version must occur before any other statement in the program
[18:39:51] ERROR: 3:23: error(#206) Assigning non-constant to = const highp 2-component vector of float
[18:39:51] ERROR: error(#273) 2 compilation errors.  No code generated
[18:39:51]   gl: Compiling vertex shader 5:
[18:39:51] Vertex shader failed to compile with the following errors:
[18:39:51] ERROR: 3:1: error(#105) #version must occur before any other statement in the program
[18:39:51] ERROR: error(#273) 1 compilation errors.  No code generated
[18:39:51]   gl: Compiling fragment shader 5:
[18:39:51] Fragment shader failed to compile with the following errors:
[18:39:51] ERROR: 3:2: error(#105) #version must occur before any other statement in the program
[18:39:51] ERROR: 3:23: error(#206) Assigning non-constant to = const highp 2-component vector of float
[18:39:51] ERROR: error(#273) 2 compilation errors.  No code generated
[18:39:51]   gl: Compiling vertex shader 6:
[18:39:51] Vertex shader failed to compile with the following errors:
[18:39:51] ERROR: 3:1: error(#105) #version must occur before any other statement in the program
[18:39:51] ERROR: error(#273) 1 compilation errors.  No code generated
[18:39:51]   gl: Compiling fragment shader 6:
[18:39:51] Fragment shader failed to compile with the following errors:
[18:39:51] ERROR: 3:2: error(#105) #version must occur before any other statement in the program
[18:39:51] ERROR: 3:23: error(#206) Assigning non-constant to = const highp 2-component vector of float
[18:39:51] ERROR: error(#273) 2 compilation errors.  No code generated
[18:39:51]   gl: Compiling vertex shader 7:
[18:39:51] Vertex shader failed to compile with the following errors:
[18:39:51] ERROR: 3:1: error(#105) #version must occur before any other statement in the program
[18:39:51] ERROR: error(#273) 1 compilation errors.  No code generated
[18:39:51]   gl: Compiling fragment shader 7:
[18:39:51] Fragment shader failed to compile with the following errors:
[18:39:51] ERROR: 3:2: error(#105) #version must occur before any other statement in the program
[18:39:51] ERROR: 3:23: error(#206) Assigning non-constant to = const highp 2-component vector of float
[18:39:51] ERROR: error(#273) 2 compilation errors.  No code generated
[18:39:51]   gl: Failed to link shader!
[18:39:51] FATALER FEHLER: [!] Could not initialize landscape shader!
[18:39:51] FATALER FEHLER: Fehler beim Landschaftsgenerator.
[18:39:51] Spiel deinitialisiert.
[18:39:51] Grafik wird geladen...
[18:39:51] WARNING: Unknown bit name: MenuSelect (in line 371, PlayerControls.txt)
[18:39:52] [Msg] Fehlermeldungen: [!] Could not initialize landscape shader!|Fehler beim Landschaftsgenerator.
Parent - By PeterW [gb] Date 2011-10-01 23:56 Edited 2011-10-01 23:58
Huh. Interesting. Hm, actually makes me think about a potentially better way of doing this.
- By Hypo2010 [de] Date 2011-05-30 18:59
Version: f26e61fd8ef1
GPU = Nvidea GTS 250
Result: All works fine. (Tested only 25 minutes)
Reply
- - By Anonymous [de] Date 2011-10-11 20:40
ATI Radeon HD 5800 1024 MB
No landscape visible...
<a href="http://www.freeimagehosting.net/728c2"><img src="http://www.freeimagehosting.net/newuploads/728c2.png"></a>
Reply
Parent - - By Mortimer [de] Date 2011-10-11 22:58
Windows 7 64Bit ATI Mobility 5650, also no landscape with shaders turned on
Reply
Parent - - By PeterW [gb] Date 2011-10-12 00:24
Drivers current?
Parent - - By PeterW [gb] Date 2011-10-12 00:59
Oh yeah, and logs could be very helpful :)
Parent - - By Anonymous [de] Date 2011-10-12 21:31
[22:29:35] Command line: C:\Program Files (x86)\OpenClonk\clonk.exe
[22:29:35] OpenClonk Back to the Rocks
[22:29:35] Version: 5.2.1 [000] win-x86_64 (f6f897a10645)
[22:29:36] Grafik wird geladen...
[22:29:36] WARNING: Unknown bit name: MenuSelect (in line 371, PlayerControls.txt)
[22:30:04] [Msg] Bildschirmauflösung ändern: Fehler beim Ändern der Bildschirmauflösung: (null)
[22:30:26] Szenario: C:\Program Files (x86)\OpenClonk\\BackToTheRocks.ocf\Cavern.ocs
[22:30:26] Szenario benutzt vorgegebene Objektdefinitionen.
[22:30:26] Extras werden geladen...
[22:30:26] Grafik wird geladen...
[22:30:26] Objektdefinitionen werden geladen:
[22:30:26] Objects.ocd...
[22:30:44]   176 Definitionen geladen.
[22:30:44] Cavern.ocs...
[22:30:44]   0 Definitionen geladen.
[22:30:44] C4AulScriptEngine linked - 28028 lines, 0 warnings, 0 errors
[22:30:44] Texturtabelle mit 37 Einträgen geladen.
[22:30:45] 28 Texturen geladen.
[22:30:45] 19 Materialien geladen.
[22:30:45] Erstellung der Landschaft...
[22:30:47]  gl: Texturing uses 26 slots at 512x512, 4 levels (44 MB total)
[22:30:47]   gl: Compiling vertex shader 0:
[22:30:47] Vertex shader was successfully compiled to run on hardware.
[22:30:47]   gl: Compiling fragment shader 0:
[22:30:47] Fragment shader was successfully compiled to run on hardware.
[22:30:47]   gl: Compiling shader program 0:
[22:30:47] Vertex shader(s) linked, fragment shader(s) linked.
[22:30:47]   gl: Shader 0 linked successfully
[22:30:47] Umweltobjekte werden platziert...
[22:30:47] Lokale Musikdatei: \Music.ocg
[22:30:47] Network: Synchronization (Frame 0) [PlrSave: 0]
[22:30:47] Spiel gestartet.
[22:30:48] Spielerbeitritt: test
[22:30:52] [Cnf] Abbruch: Runde abbrechen?
[22:30:53] Spieler test gelöscht.
[22:30:53] Spiel deinitialisiert.
[22:30:53] Grafik wird geladen...
[22:30:53] WARNING: Unknown bit name: MenuSelect (in line 371, PlayerControls.txt)
[22:30:56] Spiel deinitialisiert.
[22:30:56] Engine heruntergefahren.
Reply
Parent - - By Anonymous [de] Date 2011-10-12 21:35
"Problembehebung shaders" does not help.
By the way: Can't change resolution (see log).

Driver:

Treiber-Paketversion  8.801-101125a-109686E 
Catalyst-Version  10.12 
Anbieter  ATI Technologies Inc. 
2D-Treiberversion  8.01.01.1105 
2D-Treiberpfad  /REGISTRY/MACHINE/SYSTEM/ControlSet001/Control/CLASS/{4D36E968-E325-11CE-BFC1-08002BE10318}/0000 
Direct3D-Version  8.14.10.0798 
OpenGL-Version  6.14.10.10362 
Catalyst Control Center-Version  2010.1125.2148.39102 

Hardware:

Primäradapter   
Grafikkarten-Hersteller  Powered by AMD 
Grafik-Chipsatz  ATI Radeon HD 5800 Series  
Geräte-ID  6899 
Anbieter  1002 
 
Subsystem-ID  E150 
Subsystem-Anbieter-ID  174B 
 
Grafikbus-Unterstützung  PCI Express 2.0 
Maximale Buseinstellungen  PCI Express 2.0 x16 
 
BIOS-Version  012.017.000.004 
BIOS-Teilnummer  113-AC40200-100 
BIOS-Datum  2009/12/17 
 
Speichergröße  1024 MB 
Speichertyp  GDDR5 
 
Kern-Taktfrequenz in MHz  725 MHz 
Speicher-Taktfrequenz in MHz  1000 MHz 
Gesamtspeicherbandbreite in GB/s  128.0 GB/s
Reply
Parent - - By PeterW [gb] Date 2011-10-13 12:11
According to the AMD website, the latest driver version is something like 11.9... Does it work once you update them?
Parent - - By Anonymous [de] Date 2011-10-13 18:54
you are right. it works with the current driver for graphic card.
thanks a lot.
Reply
Parent - By PeterW [gb] Date 2011-10-13 19:00
Good to know. Might be worthwhile to put warnings into the program when it detects old driver versions...
Up Topic General / General / HighRes landscape, organised testing
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