Version: http://hg.openclonk.org/openclonk/rev/b15362c44d42
GPU: NVIDIA GeForce 320M
Result: Seems to work
GPU: NVIDIA GeForce 320M
Result: Seems to work
Failing on Notebook here.
GPU: ATI Radeon HD 6550M.
OS: Windows 7 x64
Version: 5.2.0-stable.
GPU: ATI Radeon HD 6550M.
OS: Windows 7 x64
Version: 5.2.0-stable.
[18:39:49] Erstellung der Landschaft...
[18:39:50] gl: Texturing uses 26 slots at 512x512, 4 levels (44 MB total)
[18:39:51] gl: Compiling vertex shader 0:
[18:39:51] Vertex shader was successfully compiled to run on hardware.
[18:39:51] gl: Compiling fragment shader 0:
[18:39:51] Fragment shader failed to compile with the following errors:
[18:39:51] ERROR: 3:23: error(#206) Assigning non-constant to = const highp 2-component vector of float
[18:39:51] ERROR: error(#273) 1 compilation errors. No code generated
[18:39:51] gl: Compiling vertex shader 1:
[18:39:51] Vertex shader failed to compile with the following errors:
[18:39:51] ERROR: 3:1: error(#105) #version must occur before any other statement in the program
[18:39:51] ERROR: error(#273) 1 compilation errors. No code generated
[18:39:51] gl: Compiling fragment shader 1:
[18:39:51] Fragment shader failed to compile with the following errors:
[18:39:51] ERROR: 3:2: error(#105) #version must occur before any other statement in the program
[18:39:51] ERROR: 3:23: error(#206) Assigning non-constant to = const highp 2-component vector of float
[18:39:51] ERROR: error(#273) 2 compilation errors. No code generated
[18:39:51] gl: Compiling vertex shader 2:
[18:39:51] Vertex shader failed to compile with the following errors:
[18:39:51] ERROR: 3:1: error(#105) #version must occur before any other statement in the program
[18:39:51] ERROR: error(#273) 1 compilation errors. No code generated
[18:39:51] gl: Compiling fragment shader 2:
[18:39:51] Fragment shader failed to compile with the following errors:
[18:39:51] ERROR: 3:2: error(#105) #version must occur before any other statement in the program
[18:39:51] ERROR: 3:23: error(#206) Assigning non-constant to = const highp 2-component vector of float
[18:39:51] ERROR: error(#273) 2 compilation errors. No code generated
[18:39:51] gl: Compiling vertex shader 3:
[18:39:51] Vertex shader failed to compile with the following errors:
[18:39:51] ERROR: 3:1: error(#105) #version must occur before any other statement in the program
[18:39:51] ERROR: error(#273) 1 compilation errors. No code generated
[18:39:51] gl: Compiling fragment shader 3:
[18:39:51] Fragment shader failed to compile with the following errors:
[18:39:51] ERROR: 3:2: error(#105) #version must occur before any other statement in the program
[18:39:51] ERROR: 3:23: error(#206) Assigning non-constant to = const highp 2-component vector of float
[18:39:51] ERROR: error(#273) 2 compilation errors. No code generated
[18:39:51] gl: Compiling vertex shader 4:
[18:39:51] Vertex shader failed to compile with the following errors:
[18:39:51] ERROR: 3:1: error(#105) #version must occur before any other statement in the program
[18:39:51] ERROR: error(#273) 1 compilation errors. No code generated
[18:39:51] gl: Compiling fragment shader 4:
[18:39:51] Fragment shader failed to compile with the following errors:
[18:39:51] ERROR: 3:2: error(#105) #version must occur before any other statement in the program
[18:39:51] ERROR: 3:23: error(#206) Assigning non-constant to = const highp 2-component vector of float
[18:39:51] ERROR: error(#273) 2 compilation errors. No code generated
[18:39:51] gl: Compiling vertex shader 5:
[18:39:51] Vertex shader failed to compile with the following errors:
[18:39:51] ERROR: 3:1: error(#105) #version must occur before any other statement in the program
[18:39:51] ERROR: error(#273) 1 compilation errors. No code generated
[18:39:51] gl: Compiling fragment shader 5:
[18:39:51] Fragment shader failed to compile with the following errors:
[18:39:51] ERROR: 3:2: error(#105) #version must occur before any other statement in the program
[18:39:51] ERROR: 3:23: error(#206) Assigning non-constant to = const highp 2-component vector of float
[18:39:51] ERROR: error(#273) 2 compilation errors. No code generated
[18:39:51] gl: Compiling vertex shader 6:
[18:39:51] Vertex shader failed to compile with the following errors:
[18:39:51] ERROR: 3:1: error(#105) #version must occur before any other statement in the program
[18:39:51] ERROR: error(#273) 1 compilation errors. No code generated
[18:39:51] gl: Compiling fragment shader 6:
[18:39:51] Fragment shader failed to compile with the following errors:
[18:39:51] ERROR: 3:2: error(#105) #version must occur before any other statement in the program
[18:39:51] ERROR: 3:23: error(#206) Assigning non-constant to = const highp 2-component vector of float
[18:39:51] ERROR: error(#273) 2 compilation errors. No code generated
[18:39:51] gl: Compiling vertex shader 7:
[18:39:51] Vertex shader failed to compile with the following errors:
[18:39:51] ERROR: 3:1: error(#105) #version must occur before any other statement in the program
[18:39:51] ERROR: error(#273) 1 compilation errors. No code generated
[18:39:51] gl: Compiling fragment shader 7:
[18:39:51] Fragment shader failed to compile with the following errors:
[18:39:51] ERROR: 3:2: error(#105) #version must occur before any other statement in the program
[18:39:51] ERROR: 3:23: error(#206) Assigning non-constant to = const highp 2-component vector of float
[18:39:51] ERROR: error(#273) 2 compilation errors. No code generated
[18:39:51] gl: Failed to link shader!
[18:39:51] FATALER FEHLER: [!] Could not initialize landscape shader!
[18:39:51] FATALER FEHLER: Fehler beim Landschaftsgenerator.
[18:39:51] Spiel deinitialisiert.
[18:39:51] Grafik wird geladen...
[18:39:51] WARNING: Unknown bit name: MenuSelect (in line 371, PlayerControls.txt)
[18:39:52] [Msg] Fehlermeldungen: [!] Could not initialize landscape shader!|Fehler beim Landschaftsgenerator.
Version: f26e61fd8ef1
GPU = Nvidea GTS 250
Result: All works fine. (Tested only 25 minutes)
GPU = Nvidea GTS 250
Result: All works fine. (Tested only 25 minutes)
ATI Radeon HD 5800 1024 MB
No landscape visible...
<a href="http://www.freeimagehosting.net/728c2"><img src="http://www.freeimagehosting.net/newuploads/728c2.png"></a>
No landscape visible...
<a href="http://www.freeimagehosting.net/728c2"><img src="http://www.freeimagehosting.net/newuploads/728c2.png"></a>
Windows 7 64Bit ATI Mobility 5650, also no landscape with shaders turned on
[22:29:35] Command line: C:\Program Files (x86)\OpenClonk\clonk.exe
[22:29:35] OpenClonk Back to the Rocks
[22:29:35] Version: 5.2.1 [000] win-x86_64 (f6f897a10645)
[22:29:36] Grafik wird geladen...
[22:29:36] WARNING: Unknown bit name: MenuSelect (in line 371, PlayerControls.txt)
[22:30:04] [Msg] Bildschirmauflösung ändern: Fehler beim Ändern der Bildschirmauflösung: (null)
[22:30:26] Szenario: C:\Program Files (x86)\OpenClonk\\BackToTheRocks.ocf\Cavern.ocs
[22:30:26] Szenario benutzt vorgegebene Objektdefinitionen.
[22:30:26] Extras werden geladen...
[22:30:26] Grafik wird geladen...
[22:30:26] Objektdefinitionen werden geladen:
[22:30:26] Objects.ocd...
[22:30:44] 176 Definitionen geladen.
[22:30:44] Cavern.ocs...
[22:30:44] 0 Definitionen geladen.
[22:30:44] C4AulScriptEngine linked - 28028 lines, 0 warnings, 0 errors
[22:30:44] Texturtabelle mit 37 Einträgen geladen.
[22:30:45] 28 Texturen geladen.
[22:30:45] 19 Materialien geladen.
[22:30:45] Erstellung der Landschaft...
[22:30:47] gl: Texturing uses 26 slots at 512x512, 4 levels (44 MB total)
[22:30:47] gl: Compiling vertex shader 0:
[22:30:47] Vertex shader was successfully compiled to run on hardware.
[22:30:47] gl: Compiling fragment shader 0:
[22:30:47] Fragment shader was successfully compiled to run on hardware.
[22:30:47] gl: Compiling shader program 0:
[22:30:47] Vertex shader(s) linked, fragment shader(s) linked.
[22:30:47] gl: Shader 0 linked successfully
[22:30:47] Umweltobjekte werden platziert...
[22:30:47] Lokale Musikdatei: \Music.ocg
[22:30:47] Network: Synchronization (Frame 0) [PlrSave: 0]
[22:30:47] Spiel gestartet.
[22:30:48] Spielerbeitritt: test
[22:30:52] [Cnf] Abbruch: Runde abbrechen?
[22:30:53] Spieler test gelöscht.
[22:30:53] Spiel deinitialisiert.
[22:30:53] Grafik wird geladen...
[22:30:53] WARNING: Unknown bit name: MenuSelect (in line 371, PlayerControls.txt)
[22:30:56] Spiel deinitialisiert.
[22:30:56] Engine heruntergefahren.
[22:29:35] OpenClonk Back to the Rocks
[22:29:35] Version: 5.2.1 [000] win-x86_64 (f6f897a10645)
[22:29:36] Grafik wird geladen...
[22:29:36] WARNING: Unknown bit name: MenuSelect (in line 371, PlayerControls.txt)
[22:30:04] [Msg] Bildschirmauflösung ändern: Fehler beim Ändern der Bildschirmauflösung: (null)
[22:30:26] Szenario: C:\Program Files (x86)\OpenClonk\\BackToTheRocks.ocf\Cavern.ocs
[22:30:26] Szenario benutzt vorgegebene Objektdefinitionen.
[22:30:26] Extras werden geladen...
[22:30:26] Grafik wird geladen...
[22:30:26] Objektdefinitionen werden geladen:
[22:30:26] Objects.ocd...
[22:30:44] 176 Definitionen geladen.
[22:30:44] Cavern.ocs...
[22:30:44] 0 Definitionen geladen.
[22:30:44] C4AulScriptEngine linked - 28028 lines, 0 warnings, 0 errors
[22:30:44] Texturtabelle mit 37 Einträgen geladen.
[22:30:45] 28 Texturen geladen.
[22:30:45] 19 Materialien geladen.
[22:30:45] Erstellung der Landschaft...
[22:30:47] gl: Texturing uses 26 slots at 512x512, 4 levels (44 MB total)
[22:30:47] gl: Compiling vertex shader 0:
[22:30:47] Vertex shader was successfully compiled to run on hardware.
[22:30:47] gl: Compiling fragment shader 0:
[22:30:47] Fragment shader was successfully compiled to run on hardware.
[22:30:47] gl: Compiling shader program 0:
[22:30:47] Vertex shader(s) linked, fragment shader(s) linked.
[22:30:47] gl: Shader 0 linked successfully
[22:30:47] Umweltobjekte werden platziert...
[22:30:47] Lokale Musikdatei: \Music.ocg
[22:30:47] Network: Synchronization (Frame 0) [PlrSave: 0]
[22:30:47] Spiel gestartet.
[22:30:48] Spielerbeitritt: test
[22:30:52] [Cnf] Abbruch: Runde abbrechen?
[22:30:53] Spieler test gelöscht.
[22:30:53] Spiel deinitialisiert.
[22:30:53] Grafik wird geladen...
[22:30:53] WARNING: Unknown bit name: MenuSelect (in line 371, PlayerControls.txt)
[22:30:56] Spiel deinitialisiert.
[22:30:56] Engine heruntergefahren.
"Problembehebung shaders" does not help.
By the way: Can't change resolution (see log).
Driver:
Treiber-Paketversion 8.801-101125a-109686E
Catalyst-Version 10.12
Anbieter ATI Technologies Inc.
2D-Treiberversion 8.01.01.1105
2D-Treiberpfad /REGISTRY/MACHINE/SYSTEM/ControlSet001/Control/CLASS/{4D36E968-E325-11CE-BFC1-08002BE10318}/0000
Direct3D-Version 8.14.10.0798
OpenGL-Version 6.14.10.10362
Catalyst Control Center-Version 2010.1125.2148.39102
Hardware:
Primäradapter
Grafikkarten-Hersteller Powered by AMD
Grafik-Chipsatz ATI Radeon HD 5800 Series
Geräte-ID 6899
Anbieter 1002
Subsystem-ID E150
Subsystem-Anbieter-ID 174B
Grafikbus-Unterstützung PCI Express 2.0
Maximale Buseinstellungen PCI Express 2.0 x16
BIOS-Version 012.017.000.004
BIOS-Teilnummer 113-AC40200-100
BIOS-Datum 2009/12/17
Speichergröße 1024 MB
Speichertyp GDDR5
Kern-Taktfrequenz in MHz 725 MHz
Speicher-Taktfrequenz in MHz 1000 MHz
Gesamtspeicherbandbreite in GB/s 128.0 GB/s
By the way: Can't change resolution (see log).
Driver:
Treiber-Paketversion 8.801-101125a-109686E
Catalyst-Version 10.12
Anbieter ATI Technologies Inc.
2D-Treiberversion 8.01.01.1105
2D-Treiberpfad /REGISTRY/MACHINE/SYSTEM/ControlSet001/Control/CLASS/{4D36E968-E325-11CE-BFC1-08002BE10318}/0000
Direct3D-Version 8.14.10.0798
OpenGL-Version 6.14.10.10362
Catalyst Control Center-Version 2010.1125.2148.39102
Hardware:
Primäradapter
Grafikkarten-Hersteller Powered by AMD
Grafik-Chipsatz ATI Radeon HD 5800 Series
Geräte-ID 6899
Anbieter 1002
Subsystem-ID E150
Subsystem-Anbieter-ID 174B
Grafikbus-Unterstützung PCI Express 2.0
Maximale Buseinstellungen PCI Express 2.0 x16
BIOS-Version 012.017.000.004
BIOS-Teilnummer 113-AC40200-100
BIOS-Datum 2009/12/17
Speichergröße 1024 MB
Speichertyp GDDR5
Kern-Taktfrequenz in MHz 725 MHz
Speicher-Taktfrequenz in MHz 1000 MHz
Gesamtspeicherbandbreite in GB/s 128.0 GB/s
According to the AMD website, the latest driver version is something like 11.9... Does it work once you update them?
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