In my Opinion you should control only 1 clonk per scenario. But there should be NPCs which are walking around and doing some things and you should could change their task. The own clonk should be more customizable, giving them another hair dress, changing their items and other things. And may removing the class-concept (the point that there are multiple clonktypes)?
It would make the game more personal and lifefull.
It would make the game more personal and lifefull.
This sounds more like Sims, not like clonk :(
Bigger crews are important for the clonk gameplay since clonk 1, your idea could end up like Spore.
Bigger crews are important for the clonk gameplay since clonk 1, your idea could end up like Spore.
Sounds pretty randomly. "Just create some clonks there doing stuff and so."
Instead of removing the ability to take many Clonks and giving them an AI, the actually AI should get improved, that it is able, to get home on another way, if the "fastest" one is not avaible.
Sry i meant the Pathfinder of the AI should get improved, not a CoFuT/anything-else AI.
yeah, a better pathfinder system could really makes thing easier for managing more clonks and to make easier for modders to develop quickier a specific AI for their scenarios...
Yeah. But OpenClonk isnt to supposed to make a equal game concept as ClonkRage.
It's not just about "Let's kill stuff so it's different" though. I can understand removing features if they block new stuff. For instance, kill backwards compatibility so we can have a new script syntax. Or reduce the number of splitscreen players so we can have more intuitive controls.
"Let's kill DirectX and multiple Clonks" doesn't create a new game. It just creates a reduced CR, and thus less possibilities to build something new.
"Let's kill DirectX and multiple Clonks" doesn't create a new game. It just creates a reduced CR, and thus less possibilities to build something new.
I don't like the idea either. It would cut a lot of clonk's potential features just for focusing on a feature that through scripting and the editor is already available (like in RPG packs)
What would that mean for the inevitable fatal drop off the sky island/into the lava lake? Game over, or do you take over any of your random NPC clonks?
Powered by mwForum 2.29.7 © 1999-2015 Markus Wichitill