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Up Topic General / Feedback and Ideas / Just one Clonk.
- - By MrBeast [de] Date 2009-04-14 11:00 Edited 2009-04-14 11:18
In my Opinion you should control only 1 clonk per scenario. But there should be NPCs which are walking around and doing some things and you should could change their task. The own clonk should be more customizable, giving them another hair dress, changing their items and other things. And may removing the class-concept (the point that there are multiple clonktypes)?

It would make the game more personal and lifefull.
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Parent - - By Nachtfalter [de] Date 2009-04-14 11:06
How you will script a AI which search&dig for gold?
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Parent - By MrBeast [de] Date 2009-04-14 11:17
Nobody real knows if gold is in the game and you dig for it or how. So i didn't thought of it yet.
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Parent - By Methos [de] Date 2009-04-14 13:01
This sounds more like Sims, not like clonk :(

Bigger crews are important for the clonk gameplay since clonk 1, your idea could end up like Spore.
Parent - By Clonkonaut [de] Date 2009-04-14 14:27
Sounds pretty randomly. "Just create some clonks there doing stuff and so."
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Parent - - By Enrique [de] Date 2009-04-15 14:22
Instead of removing the ability to take many Clonks and giving them an AI, the actually AI should get improved, that it is able, to get home on another way, if the "fastest" one is not avaible.
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Parent - - By Caesar [de] Date 2009-04-15 18:44
Forget AI in Clonk. I think, there is no need to repeat why.
Parent - - By Enrique [de] Date 2009-04-15 18:49
Sry i meant the Pathfinder of the AI should get improved, not a CoFuT/anything-else AI.
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Parent - By MastroLindo Date 2009-04-15 19:01
yeah, a better pathfinder system could really makes thing easier for managing more clonks and to make easier for modders to develop quickier a specific AI for their scenarios...
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Parent - - By LoneS [fi] Date 2009-04-15 16:59
I think that's like changing the whole game concept.
Parent - - By MrBeast [de] Date 2009-04-15 17:19
Yeah. But OpenClonk isnt to supposed to make a equal game concept as ClonkRage.
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Parent - - By Sven2 [us] Date 2009-04-15 17:34
It's not just about "Let's kill stuff so it's different" though. I can understand removing features if they block new stuff. For instance, kill backwards compatibility so we can have a new script syntax. Or reduce the number of splitscreen players so we can have more intuitive controls.

"Let's kill DirectX and multiple Clonks" doesn't create a new game. It just creates a reduced CR, and thus less possibilities to build something new.
Parent - By MrBeast [de] Date 2009-04-15 18:02
This idea was created while I thought we want to make a totally new game with a totally new engine (according to a missunderstanding), so now it doesn't fit anymore.
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Parent - By MastroLindo Date 2009-04-15 18:19
I don't like the idea either. It would cut a lot of clonk's potential features just for focusing on a feature that through scripting and the editor is already available (like in RPG packs)
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Parent - - By Fireknight [ch] Date 2009-04-16 22:00
You want a MMORPG-like Clonk, right?
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Parent - By MrBeast [de] Date 2009-04-17 15:11
No, but the clonks should have more personality. Btw. I dont like MMORPGs.
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Parent - By Anonymous [de] Date 2009-04-22 23:51
What would that mean for the inevitable fatal drop off the sky island/into the lava lake? Game over, or do you take over any of your random NPC clonks?
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Up Topic General / Feedback and Ideas / Just one Clonk.

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