Settlement Meeting Ahoy!
Now that we're picking up steam with Settlement Development after Clonkonaut compiled the Settlement Design Document, I think it would be prudent to have another clonk meeting to help aid us in development.
Topics will include:
- 1. What the game's current state is and what functionality/content has been developed and how it works. This will help to spread understanding between developers so we are all on the same page while developing. Developers of each system/object will explain the systems to the other team members. There will be a pause after each to address questions/criticism of the system. The list of systems/objects that will be discussed is detailed here. Many topics will take a very short time to cover and may not seem important, but it is crucial every content developer understands the content he is developing around. Please reply if I am missing anything (note: I have focused mainly on game-content topics. If you want to have another engine related topic in the meeting, reply with the topic in a post so we can keep everything organized). Topics will have a maximum of 8 minutes each to explain and discuss (though the majority should take only 2-4 minutes).
- 2. Commentary and Ideas for the Settlement Design Doc. Subtopics will be the contents/construction menus, settlement goals, and all topics listed in the "Theory Needed" portion of the SDD.
- 3. Assigning tasks from the Settlement Design Doc. This should be fairly straightforward.
- 4. Prioritizing Bugs related to Settlement Development and assigning them to developers.
So, if time estimates are close enough, the meetings will be arranged as such:
Meeting 1: The first half of the meeting will be discussion of meta-topic 1. At the half-hour mark we will break to discuss meta-topics 3 and 4.
Meeting 2: We will start by finishing up whatever is left to discuss of meta-topic 1. After, we will end by discussing meta-topic 2.
Voting for the date and time will be done here:
http://www.doodle.com/qmzp54kqs5ki2xzi
The possible dates are between Oct-19th (Wednesday) to 25th (Tuesday), and the possible times are (GMT+2) 16:00 (4pm), 18:00 (6pm), and 20:00 (8pm).
The meeting is planned to be split into two one-hour segments spanning 2 separate days.
Hope to see you there!
Added myself in doodle. A quick note on the time: My experience is that 2-3 hours are too long for an IRC meeting, latest after one hour or so many people already start to idle. Some points should be split up and could be topic on the next meeting, they don't have to be stuffed all in one. Namely, I think 1 and 3(&4) are the most important things, so they should be treated first.
Good idea. The first section itself could take a fair chunk of time, so if that goes over a ~half-hour in the first meeting we'll stop there, and save the rest for the next meeting.
> The possible dates are between Oct-19th (Wednesday) to 25th (Tuesday), and the possible times are (GMT+1) 16:00 (4pm), 18:00 (6pm), and 20:00 (8pm).
Note that until end of October continental Europe has GMT+2.
Ah, thanks. Doodle uses automatic time zone configuration, so that should already be fine.
I am not sure about any date after saturday, so these are orange(which is no option) for me.
Mind me participating? :) (without beeing a developer ;))
Those who have not signed the doodle but are invited to come to explain their contributions for meta-topic 1 are:
Update: Due to changing circumstances the dates of the meetings have been changed. Sorry about that.
First meeting: Friday 21st at 20:00
Second meeting: Saturday 22nd at 18:00
Times are GMT+2.
First meeting: Friday 21st at 20:00
Second meeting: Saturday 22nd at 18:00
Times are GMT+2.
works fine for me :)
I'll join this meeting.
This will be 19:00 (GMT+1 (Germany))?
This will be 19:00 (GMT+1 (Germany))?
Until daylight-saving time lasts (Sommerzeit), Germany has GMT+2. So these are the exact times in Germany.
I see to be there in Friday but can't promise anything for Saturday. 17:00 (for me) is very early ;)
Could someone create a protocol for this meeting? I won't be there (c'mon, Friday evening!)
>Could someone create a protocol for this meeting?
I reckon I'll coordinate the meeting as it progresses. The schedule will be arranged as: the first meeting covering meta-topic 1 for the first half (8 minutes max per topic, though they are expected to be much shorter on average). At the half-hour mark we will leave what's left of meta-topic 1 for meeting 2, and discuss meta-topics 3 and 4.
>I won't be there (c'mon, Friday evening!)
Apologies for that. I arranged the meetings so (according to the doodle) 1. the highest priority developers to attend (Newton, Maikel, Clonkonaut, Zapper, Mimmo_O) would only be missing one each meeting, 2. the majority, and 3. tried to make sure every developer attended at least one.
Yeah, screw those social tryhards who go out on Fridays!
I could probably be there. But I'm not really involved in settlement, so I didn't add myself to the doodle.
I could probably be there. But I'm not really involved in settlement, so I didn't add myself to the doodle.
> Second meeting: Saturday 22nd at 18:00
What happen?
A personal emergency came up and I was unable to attend. I take it the meeting was put on hold?
According to my buffer nothing happened, yep ;) I hope everything's alright?
OC Meeting Protocol 21.10.2011
PPS: A lot of "[To discuss]" are left!
PPPS: No idea why I put 12.10.2011 in the protocol... :)
Attachment: OpenClonkIRCMeeting21.10.2011.pdf (98k)
Attachment: OpenClonkIRCMeetingProtocolRAWTEXT.txt (6k)
Attachment: OCMeeting12102011Chatlog.txt (35k)
thanks a lot, will be there tomorrow
Care to also put it in the IRCMeeting wiki page?
Yeah, it was disabled. I enabled it.
> Fog of War . - Newton (and anyone else relevant to it)
How am I relevant to it?
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