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Up Topic New materials!

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In Response to Sven2

> * The firestone material color map has some dark, almost black cracks. This shouldn't go into the colormap, it is the same problem as with many of the current/old textures.


If a crack is very deep, then even the side that faces the light direction will be dark because it's shadowed. I'm not sure if a normal map can actually capture this. Also, the effect of material normals is a parameter we can tune in the shader. So maybe the textures are fine and we just need to work on the landscape shader.

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