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Up Topic Some "issues" with the steering

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In Response to ala

> -While diving down, the vertices of the clonk are too high (or the graphic is too low ).
>Sometimes it's hard to tell where you can dive.
>Agreed, somehow not that easy to fix and quite a bit of fiddly work. I don't have the time or interest at moment to look at this another time.


While looking at the screenshot above, I just wondered why the vertices don't turn with the Clonk if he is swimming in another direction.
Is that because it comes from the animation and not from the object turning? If so, if the Clonk as an object would somewhat turn (like a lorry or tree) along with the animation, and the vertices would therefore move around, could that maybe fix those kind of stucks?

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