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Rumors said a flag is dumb and misplaced (at least the current design(?)). So we need an object which is inconspicuous and fits perfectly in almost every landscape. Keep in mind it may be placed multiple times! My suggestion is something like a Meilenstein/Grenzstein. If the object spreads energy all over the place it may contain some sort of battery/bulb/antenna?
![](https://attach.openclonk.org/avatars/35-6865.png)
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Is it the centre of the settlement, is it energy distribution? Can you buy/sell there? How many will you have of these and why?
This would have a big influence on the design.
![](https://attach.openclonk.org/avatars/427-83080.png)
Instead the energy connection could be done from inside of an energy producing building. You grab it and select the building you want to connect. Depending on the distance resources are taken from the building.
... but this is not exactly an art related discussion.
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>The concept is not really intuitive after all.
Yep, I agree. But for what I understand, it is supposed to take away the task of the gamer to connect every building to a power source manually, because it's repetetive and with a lot of buildings it can get quickly confusing wich building is connected to what.
The fact that the energy is floating through the air is not something that's self explainatory, even if there's a lightbulb or a tesla coil or whatever on your building.
Maybe every power consumer could have it's own connection radius, and if it's in reach of a building that has power, it just draws a line between the two buildings automatically to indicate it is connected.
So the flag would just be the there for selling/buying and to indicate the ownership of the area... Hmm, maybe it could look like a little stronghold or fortress? After all it is a base and should be hard to take over. That could be funny in base melees, if you manage to conquer the fortress you get ownership of all the buildings in it's radius.
![](https://attach.openclonk.org/avatars/427-83080.png)
Flag could evolve into something like the kontor in the old Anno series. That was just a camp at first but later it was a real building.
![](https://attach.openclonk.org/avatars/36-3984.png)
![](https://attach.openclonk.org/avatars/30-1442.png)
Thus, flags do set up your energy network as a side effect of setting up your area of control but it's no compelling conclusion that the flags distribute the energy. You can show this effect via graphics but you're free to not do so and stress on the 'control' part.
As for the trading (second effect), there have been discussions about limiting this ability to a small amount of flags or even one per player, so you can't just set up a flag in your mine and skip material transport. So yes, this could be a costly upgrade which then triggers a graphical change.
Any further details should then be discussed in an open part of the forum.
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