
Always transferring all flags to the next joining player might not be a good idea though, because it would be broken in (team) melees.
My suggestion would be this: Flags without owner are acquired by the first Clonk who comes close to a flag. This should work well for both the settlement and the melee case. It would also be nice for settlement scenario developers, since you can just create the whole base including flags in Initialize() and let players spawn close to the flag to take ownership. At the moment, you have to do some complex scripting that creates the base for the first joining player.

>My suggestion would be this: Flags without owner are acquired by the first Clonk who comes close to a flag.
But that would be broken in team melees, too. Imagine you have a CoFuT-like base with about three flags (each for one of your three team members). I enter your base, kill one of your team and happen to stand in front of his flag: tada, your base is now mine. With no effort on my side except for accidentally standing in the right place.

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