What about a giant Tesla Coil that sends bolts of electricity to buildings to power them instead of the flag pole?
Hm, random idea along these lines - how about making the flag attract lightning and as result add a fixed amount of electricity to the system? Or do we have that already? :)
it could attract lightning, and therefor protect everything else around from lightning. Whenever hit by lightning, power is added for half a minute or so.
I still haven't understood what the lightbulbs are trying to tell me. I would prefer a HUD that's telling me how much energy (in numbers) there is in my settlement and how much is consumed atm.
>I still haven't understood what the lightbulbs are trying to tell me. I would prefer a HUD that's telling me how much energy (in numbers) there is in my settlement and how much is consumed atm.
I didn't understand the light bulbs ether.
Mh, what do you two think that the lightbulbs show?
If it's not clear enough it obviously needs reworking.
If it's not clear enough it obviously needs reworking.
Oh! I think I understand now the more green light bulbs on the more power you have the more yellow light bulbs on the more power is used, but is the yellow light equal in power consumption as the green light is to power production? This is still confusing to me.
P.S. I like Pyrit's idea or we could have an energy bar that showed the total power production and consumption in the top right hand corner of the screen.
P.S. I like Pyrit's idea or we could have an energy bar that showed the total power production and consumption in the top right hand corner of the screen.
Perhaps simplistic: A meter at each "flag pole"* just showing the total power consumption / total (available) power. If a producer drops out, the meter goes down, if a consumer is constructed, the meter goes down.
* We should change the terminology at that opportunity: The flag is primarily used for power distribution (no base melees yet), so it can be named like this also if the graphics are changed to resemble a power-junction with meter.
As the flag radius is only important when constructing, we should also drop these flying triangles marking the players area. Instead, the player should be warned if he attempts to build something out of the flag radius (and/or different color).
Left red, right green, middle area yellow. If the meter goes into the red area, it means there is power shortage somewhere.
On the extreme left: no producer at all
On the extreme right: producers = 3*consumers
at green/yellow: producers = 2*consumers
at yellow/red: producers = consumers
* We should change the terminology at that opportunity: The flag is primarily used for power distribution (no base melees yet), so it can be named like this also if the graphics are changed to resemble a power-junction with meter.
As the flag radius is only important when constructing, we should also drop these flying triangles marking the players area. Instead, the player should be warned if he attempts to build something out of the flag radius (and/or different color).
Left red, right green, middle area yellow. If the meter goes into the red area, it means there is power shortage somewhere.
On the extreme left: no producer at all
On the extreme right: producers = 3*consumers
at green/yellow: producers = 2*consumers
at yellow/red: producers = consumers
> Perhaps simplistic: A meter at each "flag pole"
A base usually consists of multiple flags. Show the meter at *every* pole then?
> As the flag radius is only important when constructing, we should also drop these flying triangles marking the players area.
Just warning the player is not enough because then placing something just at the corner of the power radius becomes a tedious procedure of trial and error.
Also, I like the triangles. But they could be visible whenever you are constructing a building only? Additionally, there should be a range preview when you are constructing a new flag so you know if it will overlap the previous base.
> * We should change the terminology at that opportunity: The flag is primarily used for power distribution (no base melees yet), so it can be named like this also if the graphics are changed to resemble a power-junction with meter.
I was thinking the same - wouldn't it be all steampunkish if we had power crystals or tesla coils glowing in the player's color instead of flags? That could also resolve the question what flags are made of. I just feared that I would be accused of murdering another Clonk tradition :)
On the other hand, I'm not a fan of meters, to be honest - too explicit, almost as bad as showing numbers. Couldn't we just make it faintly send packets of energy towards energy consumers, with visible stuttering if it's not enough? The crystal/coil could also glow and/or move depending on whether there's too little or too much energy.
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