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Up Topic General / Feedback and Ideas / Floordoor
- - By Apfelclonk [de] Date 2014-04-07 11:28
I had a situation in Ruby Cave, which was pretty familiar to me from CR. One digged a tunnel right into the ground and wants to push something over the entrance. A lorry would fall down and yep. Well done..., you can forget it as long as you don't build an elevator. But building an elevator isn't cheap (material cost, check for energy supply). To prevent such situation you could build a loam bridge, which isn't a good solution if you take both paths, the one into the ground and the one on the surface, often. Then the elevator would be the best, but expensive solution. As long as there is no floor door.... :



The elevator would be still useable for lifting up things such as lorrys.
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Parent - - By Zapper [de] Date 2014-04-07 13:02
Brainstorming:
Add bridge segments, too, and make the hatch be constructible on bridge segments with a hammer (and maybe later on castle-part-floors)
Parent - - By Pyrit Date 2014-04-07 15:37
I'll steal implement this idea for my bridge segments.
Parent - - By ala [de] Date 2014-04-08 08:07
Ah, sind die dann auch gleich so schraeg baubar wie in Bridge-Fight :)?

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Oh, we are talking english: Will you build them like in Bridge-Fight where you can fix a bridge also diagonal?
Parent - By Pyrit Date 2014-04-08 10:52
I could. Then I'd have to change the scen they are in, because they'd be OP if I leave it as it is.
Parent - - By ala [de] Date 2014-04-08 08:06 Edited 2014-04-08 08:08
Wie sagt man das "simme zu" nun heute? Frueher sagte man signed, und nun +1?

"+1"

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English: This +1 things means "I agree", right?
+1
Parent - By Sven2 Date 2014-04-08 12:25
Parent - By Clonkonaut [de] Date 2014-04-08 12:39
#ack
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Parent - By K-Pone [de] Date 2014-04-08 13:28
*thumbs up*
- By Clonkonaut [de] Date 2014-04-07 13:24
Anyone interested in this might want to have a look at \planet\Experimental.ocd\Hatch.ocd
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Up Topic General / Feedback and Ideas / Floordoor

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