Not logged inOpenClonk Forum
Up Topic Game graphics style (textures)

This board is threaded (i.e. has a tree structure). Please use the Reply button of the specific post you are referring to, not just any random button. If you want to reply to the topic in general, use the Post button near the top and bottom of the page.

Post Reply
In Response to Saiodin
Hello everybody.

When I tried to get Clonkonaut back for my old medieval strategy project, he pulled me into OC. I just realize this. Damn.
Anyways. I saw all the graphics and especially the textures (the stlye) seem to be mixed up a bit. I don't know how the textures for the older Clonk games were made, but I always imagined it to be a more cartoonic style - in my head. Everything pretty colorful, hard contrasts. The textures of OC right now (the most) seem to be pretty less in contrast, very gritty. Not saying this is bad, but it reminds me a lot of really old games were they tried to wedge that kind of realism into the game. What I actually wanna do is showing you some assets and a game which have a graphic style that, I think, would perfectly fit into OC. Not the same of course, but in it's own way. I also don't say it's easy or fast, but I heard OC needs a lot of graphics & models anyways. So why not try to maintain one fitting style. Of course possible that you guys think totally different.

First asset I want you to have a look on (and I'm talking about the texture style, not the models):
http://3docean.net/item/human-rts-building-set-low-poly/2426636?WT.ac=portfolio_item&WT.seg_1=portfolio_item&WT.z_author=BitGorilla

And a game I recently bought:


In my opinion the kind of the textures (especially look at wood, stone, metal) would fit perfectly into OC. It's that lovely feeling that the textures give me, that I always have with Clonk.

Yeah, well. I checked out the game folder and the DDS files of the game are lying open in it. Not that I would want to use them (god no), but at least you can check out how they're made, heh? It seems that everything is handpainted and reused. They're following one style and doing that through the whole game (not that I expected something else). That's what we could do as well with OC. And I think it's not even that hard. I tried it with the OC chest and the result is kinda acceptable. First attempt ofc, I'm no expert in texturing, actually I'm never doing it. But I have some knowledge in graphics & stuff (maybe some of you remember my CR projects like MP) and I'm pretty sure we can do the same. I'll try it at least. I kinda like that more than grabbing free-to-use textures and putting them together, everybody uses different textures (what I also did with the chest to see the difference. Don't want to show something here I'm not satisfied with though and give you a wrong impression).

So, what are you guys thinking? Btw, I shoot everybody writing tl;dr. But if you're at this point everything should be alright, otherwise you get a bullet between you're eyes :P

Powered by mwForum 2.29.7 © 1999-2015 Markus Wichitill