What kind of style of music do we want for OpenClonk?
Do we want to continue this happy, jumpy Style? Or is an atmospheric saddy style more apropriate?
Modern electric style? What are your opinions?
[Edit]
Btw, which license should be used for music?
Do we want to continue this happy, jumpy Style? Or is an atmospheric saddy style more apropriate?
Modern electric style? What are your opinions?
[Edit]
Btw, which license should be used for music?
I think we shouldn't constrict ourselfs at the style of music too much. The musicians should choose self which style of music would be matching.
Well I am making some a the moment and I'm doing quite a range of jumpy and saddy songs, so I'd like to know what the community prefers ;)
Ehm... HeavyMetal? xD
No, I would like to continue the "jumpy" Style. :)
No, I would like to continue the "jumpy" Style. :)
NO! NEVER! Music from CR was *SO* horrible, that 85%(exactly) of my friedns start thinking about hanging themselves (or destroying speakers) when they hear music from CR (including myself).
The CR music was pretty good I think. I really like the music! *Dance the Saloon forever!!!!!!11*
I didn`t say it about music from any expansion pack, as I never bought CR, music from basic game was *REALLY* horrible, especially Rocking Horse, game music is like textures - the more it is repeating the more irregularities are striking, music for a calm, slow and peacefull game like Clonk should also be calm - like Knytt music.
I already said in around three times in various threads, but sorry, for settlements(or any other game than melee) I woud advice style of music like in Knytt Stories or Crayon Physics Deluxe, anyway - it should be quiet, calm, mysterious(it builds climate very well), and like textures - smooth, because every time it repeats irregularities become more striking (Rocking Horse from CR is perfect example), and for melees something like in CX would fit good.
>I woud advice style of music like in Knytt Stories or Crayon Physics Deluxe, anyway
For me, I won't download a game to check out the music. You could look for a youtube video with the music you mean :)
Errr... too calm? But Clonk (at least CR and CE) is a calm, slow game (except melees, but they are not even half as fun to play as settlement).
Uhm but other think that action is more interessting than settling, so this is no argument.
Okay, II agree, but actionn in Clonk is anyway slow too ;P
And we could use another music for melees.
And we could use another music for melees.
It think it was said, that we can use different music for different goals. So bouncy fast music for races and slow for settlement and so on.
Mh maybe it's interessting to include a system allowed you to activate some music-style-packs into a szen?
Maybe let player set one of included music packs for settlement and melees separately?
I would prefer the musicstyle of CX.
http://www.youtube.com/watch?v=G0pYoHwXu0Y
http://www.youtube.com/watch?v=sivhSn7CQUs&NR=1
http://www.youtube.com/watch?v=G0pYoHwXu0Y
http://www.youtube.com/watch?v=sivhSn7CQUs&NR=1
That's like, scentless and tasteless, not very rememberable. But I guess that's what game music is supposed to be.
Edit: In short, background music.
Edit: In short, background music.
I would say, post your soundtracks or midi files or whatever and let the majority decide whether it will be in or not.
lately I found AWESOME music soundtracks in some indie games.
Some of them are 2d and more reflexive than action-oriented, and I found that they could be a good example for something similar for clonk
braid soundtrack http://braid-game.com/news/?p=260 (one quick youtube link: http://www.youtube.com/watch?v=5kflCLshkOg )
crayon physics deluxe http://www.youtube.com/watch?v=QsTqspnvAaI
Some of them are 2d and more reflexive than action-oriented, and I found that they could be a good example for something similar for clonk
braid soundtrack http://braid-game.com/news/?p=260 (one quick youtube link: http://www.youtube.com/watch?v=5kflCLshkOg )
crayon physics deluxe http://www.youtube.com/watch?v=QsTqspnvAaI
If they use the ISC license or creative commons license too, we could use (or remix) them ;-P. In any case, perhaps free good music that would fit for clonk already exists. Anyone searched through free sound archives yet?
for cranyon physics deluxe music youtube details:
The music is _ghost - Lullaby and it's used under Creative Commons license.
The music is _ghost - Lullaby and it's used under Creative Commons license.
I think, the music should change from situation to situation or from round to round, goal to goal. Maybe diffrent music packages for melee or settlement or whatever.
I think that's a great idea, to use different soundpacks for melees or settlements.
see InExandros. In fights the music is switched. when you go into an other area you have also other music.
this feature is very good in my opinion. I think open clonk should have a feature built into it, that works like this.
As for me the most fitting music for Clonk would be music from Knytt, and other Nifflas games, as it fits clonks perfectly - Slow, calm and mysterious. And also music from Braid and Crayon Physics Deluxe would be good too. Music like that in CX for melees.
Some inspiration from Age of Empires II. I really liked the music and I think the style's quite fitting for Clonk:
http://www.youtube.com/watch?v=8kSB_v1e7Gc
http://www.youtube.com/watch?v=MykR_ZNGXyE (this one's my favourite ;)
http://www.youtube.com/watch?v=Lp-dwPGiGG8
http://www.youtube.com/watch?v=q2OAlHNmIok
For more videos look at the ones from mikec1100
http://www.youtube.com/watch?v=8kSB_v1e7Gc
http://www.youtube.com/watch?v=MykR_ZNGXyE (this one's my favourite ;)
http://www.youtube.com/watch?v=Lp-dwPGiGG8
http://www.youtube.com/watch?v=q2OAlHNmIok
For more videos look at the ones from mikec1100
I recommend a more groovy style with regulated elements of funk music.
like in Jack Jazz Rabbit: http://www.youtube.com/watch?v=BdPTh646z2o&fmt=18
Tropic fever out of the orginal music package would be a good example as well.
like in Jack Jazz Rabbit: http://www.youtube.com/watch?v=BdPTh646z2o&fmt=18
Tropic fever out of the orginal music package would be a good example as well.
I just looove jazz jackrabbits music and other soundtracks made by alexander brandon.
I like the style (and music by alexander brandon :D) and I think it would be suitable for OpenClonk.
But the whole game with this music... From my point of view a bit too aggressive for a calm settlement szenario.
But the whole game with this music... From my point of view a bit too aggressive for a calm settlement szenario.
I'm just talking about groovy elements, not about copying the music. I think it's possible to create calm tracks with a little bit of groove. One of the current clonk tracks does so. (..I forgot the name, it starts with a bassline, Edit: Go on Living(?)).
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