Topic Development / Scenario & Object Development / Cycling between Crew-Members; Relative to landscape position
I made a patch which changes crew-selection using the [R] and [T] keys to cycle between clonks relative to their X position on the landscape rather than their index in the crew. I think this is more intuitive, but I'd like some comments & criticism on it before I would push it to the repos.
I hereby license the following file(s) under the CC-by license
I hereby license the following file(s) under the CC-by license
Attachment: CrewSelectionCycling.patch (2k)
They don't; it would however only require changing the last function in Objects.ocd/HUD.ocd/Control.ocd/Script.c (If you don't want to animate it) and adding an effect which calls it.
But remember that you can still select your Crew with Alt+[Num], and I think it would be weird if these numbers would be reordered.
But remember that you can still select your Crew with Alt+[Num], and I think it would be weird if these numbers would be reordered.
Topic Development / Scenario & Object Development / Cycling between Crew-Members; Relative to landscape position
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