I changed the script and imported the object Stippel and the object Cocoon from Ekereload pack to openclonk.
Now I am thinking about import the Griffon from Metal and Magic pack.
Can I publish the object, or I will have License problem?
What i need to do? Search for a graphic designer to remake the Graphic?
Now I am thinking about import the Griffon from Metal and Magic pack.
Can I publish the object, or I will have License problem?
What i need to do? Search for a graphic designer to remake the Graphic?
>Can I publish the object, or I will have License problem?
If the original author did not release the files under a specific license, you will need the author's permissions!
>Search for a graphic designer to remake the Graphic?
Yes, I guess that would be good :I
>Now I am thinking about import the Griffon from Metal and Magic pack.
Since I am a member of the M&M team, and we wanted to release the objects under the CC-BY license anyway, I can license the Griffon under CC-BY if that helps you
Thanks, then i will stop to work in Stippel mutations and focus on Griffon.
You could also ask Mirosch (who created the stippels for ClonkRage) and ask him if it would be ok - I don't think he would be against that :)
But I don't know where you can find him.. maybe on the clonkforge? :I
But I don't know where you can find him.. maybe on the clonkforge? :I
The Graphic are good for openclonk:
http://prntscr.com/869l9e
http://prntscr.com/86b4l9
A little more working and the Script will be done.
http://prntscr.com/869l9e
http://prntscr.com/86b4l9
A little more working and the Script will be done.
I am new in openclonk, but only now i saw the problem to import objects from clonk rage:
For the object don't loose graphic quality, i resize the file graphic.png in 400%.(I used a program to not distort the image)
After that i rename graphics.png to graphics.4.png.
But now a single object have more than 15 Megabytes.
I don't know if i will to import objects from Clonk Rage more.
What do you think? (A question for all)
For the object don't loose graphic quality, i resize the file graphic.png in 400%.(I used a program to not distort the image)
After that i rename graphics.png to graphics.4.png.
But now a single object have more than 15 Megabytes.
I don't know if i will to import objects from Clonk Rage more.
What do you think? (A question for all)
Resizing only makes sense if your graphics are detailed enough to support that resolution. Otherwise, I'd suggest just going with Graphics.png without rescaling.
If you can, you should switch to using 3D meshes instead (like e.g. the Clonk). They allow you to store animations much more efficiently.
If you can, you should switch to using 3D meshes instead (like e.g. the Clonk). They allow you to store animations much more efficiently.
The problem is: I don't have knowledge about 3d Graphics. I can't see animations in Graphics.mesh or .skeleton. I didn't found a tutorial about it on openclonk blog/forum.
Can I edit Graphics.mesh or .skeleton? What are the program to do it? There are a tutorial?
Can I edit Graphics.mesh or .skeleton? What are the program to do it? There are a tutorial?
I don't know anything about modeling either. But there's an artists guide here: http://wiki.openclonk.org/w/Artists_Guide
The modelling (sic) section talks about blender. I hope the links are still up-to-date.
The modelling (sic) section talks about blender. I hope the links are still up-to-date.
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