Very simple Log object. Noticed it wasn't in the source, so here it is. Also, from what I've heard OpenClonk will be using sprites for small items (such as barrels), so it's just a sprite ingame, no nifty mesh.
If OC will use meshes for all objects, then this works as a handy placeholder.
I hereby license the following file(s) under the CC-by license
Attachment: Log.c4d.zip (5k)
Attachment: Log.c4d.zip (5k)
I hereby license the following file(s) under the CC-by license
Attachment: Log.c4d.zip (4k)
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