Can someone help me?
I can't change the clonk position (Right/Left) when he are on airbike.
https://www.dropbox.com/s/an94wnpd69x3h3a/Airbike.ocs?dl=0
Thanks!
I can't change the clonk position (Right/Left) when he are on airbike.
https://www.dropbox.com/s/an94wnpd69x3h3a/Airbike.ocs?dl=0
Thanks!

cela->SetAttachTransform(clonkmesh, Trans_Rotate(0, 1, 0, 0));
in ContainedRight() and cela->SetAttachTransform(clonkmesh, Trans_Rotate(180, 1, 0, 0));
in ContainedLeft().But you probably want to make the Clonk itself ride the Airbike, instead of a helper object and attach a clonk mesh to it. Because If you make the clonk directly ride the bike, he can be also shot down from it, because he is actually outside of the bike and not contained in it.
You should look at the Boompack to find out how to ride things.
Looking at the Boompack, I wonder why it needs AttachMesh() there. Can somebody explain?

>Looking at the Boompack, I wonder why it needs AttachMesh() there. Can somebody explain?
The boompack probably defines the "riding" bone just at the right position so that attaching the Clonk there looks okay. Additionally, the boompack could also animate that bone (e.g. a horse would) so that the Clonk would follow the movements.
Also, if the Clonk was just in front of the boompack, it would not be possible that any part (i.e. one leg) of the Clonk would be behind the boompack.


https://git.openclonk.org/openclonk.git/blob/HEAD:/planet/Objects.ocd/Clonk.ocd/Animations.ocd/Script.c#l1427
Thanks a lot, the object is working now.
"But you probably want to make the Clonk itself ride the Airbike, instead of a helper object and attach a clonk mesh to it."
You are right, but the airbike is not a 3d object, i think i can't attach the mesh in static object, right?
"But you probably want to make the Clonk itself ride the Airbike, instead of a helper object and attach a clonk mesh to it."
You are right, but the airbike is not a 3d object, i think i can't attach the mesh in static object, right?
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