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I committed the gamepad controls. It ~works for a simple SNES-style gamepad with 8 buttons. Here is how I imagine how it works when it is done:
(The forced throw does not work yet, also the keys are slightly different and the switching of items is quite chaotic)
The image is taken from wikipedia, license CC-by-sa 3.0

Maybe X should select which object(vehicle, building) to use? It looks lonesome without any command bound to it.

Two buttons I always find hard to press at once - whereas a controldirection and a button sounds better.

Then probably the good solution will be to assign
USE to
R button (the one that is pressed using index finger)
I second that, modifiers should be on shoulder buttons.

I think it makes some sence. If you take, for example, Nintendo 64 gamepad you will see that
Z button (the one that is pressed using index finger) is used quite often for
use (
shoot,
hit etc.) actions there. (Not mentioning joysticks where you also shoot using your index finger).
Well, that's just a thought

That's how you aim. For throwing, you already need the D-Pad.

Well I didn't get how to aim from your picture. You must press USE (green button), aim with "cursor" buttons and then release USE to shoot, right?

right
Date 2010-02-04 18:35

Gnah. @R and L
Will there be a possibility to bind gamepad buttons or keyboard keys manually to different functions?
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