I committed the gamepad controls. It ~works for a simple SNES-style gamepad with 8 buttons. Here is how I imagine how it works when it is done:
(The forced throw does not work yet, also the keys are slightly different and the switching of items is quite chaotic)
The image is taken from wikipedia, license CC-by-sa 3.0
(The forced throw does not work yet, also the keys are slightly different and the switching of items is quite chaotic)
The image is taken from wikipedia, license CC-by-sa 3.0
Maybe X should select which object(vehicle, building) to use? It looks lonesome without any command bound to it.
Two buttons I always find hard to press at once - whereas a controldirection and a button sounds better.
Then probably the good solution will be to assign USE to R button (the one that is pressed using index finger)
I think it makes some sence. If you take, for example, Nintendo 64 gamepad you will see that Z button (the one that is pressed using index finger) is used quite often for use (shoot, hit etc.) actions there. (Not mentioning joysticks where you also shoot using your index finger).
Well, that's just a thought
Well, that's just a thought
Well I didn't get how to aim from your picture. You must press USE (green button), aim with "cursor" buttons and then release USE to shoot, right?
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