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Up Topic Development / Developer's Corner / Gamepad control
- - By Newton [de] Date 2010-02-04 17:19
I committed the gamepad controls. It ~works for a simple SNES-style gamepad with 8 buttons. Here is how I imagine how it works when it is done:

(The forced throw does not work yet, also the keys are slightly different and the switching of items is quite chaotic)

The image is taken from wikipedia, license CC-by-sa 3.0
Parent - By Ringwaul [ca] Date 2010-02-04 17:22
Maybe X should select which object(vehicle, building) to use? It looks lonesome without any command bound to it.
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Parent - - By B_E [de] Date 2010-02-04 18:08
Two buttons I always find hard to press at once - whereas a controldirection and a button sounds better.
Parent - - By AlteredARMOR [ua] Date 2010-02-04 18:26
Then probably the good solution will be to assign USE to R button (the one that is pressed using index finger)
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Parent - By Kohlrabi [de] Date 2010-02-04 23:07
I second that, modifiers should be on shoulder buttons.
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Parent - By AlteredARMOR [ua] Date 2010-02-05 08:24
I think it makes some sence. If you take, for example, Nintendo 64 gamepad you will see that Z button (the one that is pressed using index finger) is used quite often for use (shoot, hit etc.) actions there. (Not mentioning joysticks where you also shoot using your index finger).
Well, that's just a thought
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Parent - - By Newton [de] Date 2010-02-04 18:26
That's how you aim. For throwing, you already need the D-Pad.
Parent - - By AlteredARMOR [ua] Date 2010-02-04 18:31
Well I didn't get how to aim from your picture. You must press USE (green button), aim with "cursor" buttons and then release USE to shoot, right?
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Parent - By Newton [de] Date 2010-02-04 18:35
right
Parent - Date 2010-02-04 18:35
Parent - By Matthias [de] Date 2010-02-04 22:07
Gnah. @R and L
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Parent - By Kohlrabi [de] Date 2010-02-04 23:04
Will there be a possibility to bind gamepad buttons or keyboard keys manually to different functions?
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Up Topic Development / Developer's Corner / Gamepad control

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