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Up Topic Killing single pixels

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In Response to Sven2
ala keeps bugging me with single pixels he presumably gets stuck in. I wrote a patch that automatically converts any pixel that is surrounded by less than 2 solid pixels to PXS. It's pretty simple actually; just ~10 lines of code. I'd like some feedback what you think about the issue before pusing a patch.

Currently enabled for DigFree materials only, because the idea of creating loose granite pixels that might get stuck somewhere else frightens me a bit.

As a neat side effect, when you dig tunnels, earth sometimes crumbles from the ceiling, which looks rather nice.

(Patch attached)

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