![](https://attach.openclonk.org/avatars/29-2030.png)
Currently enabled for DigFree materials only, because the idea of creating loose granite pixels that might get stuck somewhere else frightens me a bit.
As a neat side effect, when you dig tunnels, earth sometimes crumbles from the ceiling, which looks rather nice.
(Patch attached)
Attachment: KillSingleDigFreePixels.patch - Released under the ISC license. (2k)
![](https://attach.openclonk.org/avatars/29-2030.png)
![](https://attach.openclonk.org/avatars/65-0196.png)
Maybe to a fast check for single pixels after explosions and just remove them as well? No idea whether that would be sensible/fast enough.
- I think a change in the object collision/contact code would be much better.
- This change doesn't allow frozen water.
- Acid creates single pixels, too.
- And I have no problem with one pixel walls at all.
- Regarding material pixels are removed in a special way this does break all DigFree commands.
Sometimes?!
I remeber single rock pixels when blasting granite in CR but I see no problem here again.
Even without polygon landscape I don't see a need for this. Clonks have shovels and Clonks without shovels only occur in very static/scripted adventure maps which have no rare pixels then. And the original solution for this problem was that the shovel works every time, wasn't it?
- This change doesn't allow frozen water.
- Acid creates single pixels, too.
- And I have no problem with one pixel walls at all.
- Regarding material pixels are removed in a special way this does break all DigFree commands.
>As a neat side effect, when you dig tunnels, earth sometimes crumbles from the ceiling, which looks rather nice.
Sometimes?!
>Currently enabled for DigFree materials only
I remeber single rock pixels when blasting granite in CR but I see no problem here again.
Even without polygon landscape I don't see a need for this. Clonks have shovels and Clonks without shovels only occur in very static/scripted adventure maps which have no rare pixels then. And the original solution for this problem was that the shovel works every time, wasn't it?
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