The clonk's breath meter is incredibly short. This makes any sort of underwater antics nigh impossible, and makes water be much more deadly than it should be.
I'd like to lengthen the clonk's default breath value from the current 3(?) seconds to 17 seconds.
Anyone object?
I'd like to lengthen the clonk's default breath value from the current 3(?) seconds to 17 seconds.
Anyone object?
While you are tweaking the physicals anyway you might want to take a look at moving all the defaults to suitable values so we can remove the training functionality. While cute, it doesn't fit with Clonks game design anymore. If somebody wants to have increasing physicals in a campaign or a long scenario, they can use scripts.
We could change the physical section to accept ranges, e.g.
Scale=40000-100000
would mean scale starts out at 40000 and can be trained up to 100000 using TrainPhysical() or the engine internal equivalent. For the default of Scale=40000, no training occurs. But specialized Clonks can make use of the feature.
Scale=40000-100000
would mean scale starts out at 40000 and can be trained up to 100000 using TrainPhysical() or the engine internal equivalent. For the default of Scale=40000, no training occurs. But specialized Clonks can make use of the feature.
Why would we want to keep the training feature in the engine?
Because it's useful and fun. I like training Clonks, even if they aren't used for fair melees.
Günther mentioned this in IRC, and it appears to me that training your clonks is fun. However, training should only go as far as your rank. In Clonk Rage, I was 'proud' of how high rank my clonk was. The fact that he could scale faster than an elevator was a humourours addition, but it wasn't necessary. All these non-similar physicals do is unbalance gameplay so someone will bring in the fair-crew option.
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Sigh, I messed this up, as usual, in short:
Give clonks differently colored and shaped icons representing their achievements. :D
Sigh, I messed this up, as usual, in short:
Give clonks differently colored and shaped icons representing their achievements. :D
>Give clonks differently colored and shaped icons representing their achievements. :D
You mean like rank icons? :x
Or do you mean there should be an achievement system like in recent big-budget videogames?
Feature Request: A red button on all maps, players will be awarded for: Pressing it, halting it 10 seconds, releasing it, pressing it 10 times, pressing it 5 times in one second.
17 seconds is too much imo, but ~9-10 would be fine.
At least it wouldn't make player drown almost every time :D
At least it wouldn't make player drown almost every time :D
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