Not logged inOpenClonk Forum
![](https://attach.openclonk.org/avatars/40-4021.png)
What about making FoW revealable? (Go somewhere and the FoW is gone; would be switchable)
By Maddin
Date 2009-05-01 13:58
![](https://attach.openclonk.org/avatars/40-4021.png)
Like in nearly every RTS-game. :p
![](https://attach.openclonk.org/avatars/79-5162.png)
i think he means 3 types of FoW:
first is "Black" you cant see anything there.
second is "revealed", you can see the landscape bt no objects.
third is "you can see it!", you can see landscape and objects in realtime there.
About the second: What about landscape changes?
![](https://attach.openclonk.org/avatars/79-5162.png)
you cant see it. its like you have taken a photo. if you see this place again, and the landscape changed, you get another, more actual photo. never played Age of Empires or any other strategic games?
![](https://attach.openclonk.org/avatars/59-2177.png)
But that is not very realistic to achieve. You would have to have an extra Landscape for every player.
No, only for one player, when we have no splitscreen.
When did we decide to leave out split screen? D:
Nah, nothing is final. Dunno fully about the issuses in controlabillity vs. player count.
Isn't an extra Landscape also in Networkgames necessary?
![](https://attach.openclonk.org/avatars/65-0196.png)
When the unrevealed landscape can not be influenced by script (and is therefore synchronization relevant) you only need the data for your local clients
![](https://attach.openclonk.org/avatars/64-84632.png)
I think in some games you can see Landscape changes or especially the last known positions of buildings (e.g. 'Starcraft')
Powered by mwForum 2.29.7 © 1999-2015 Markus Wichitill