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Up Topic General / General / Particle based fluid simulation
- - By Newton [de] Date 2011-06-20 21:02 Edited 2011-06-20 21:04
Look what I found: Vessel

Edit: Also note the nice bumpmap-effects on the landscape textures.
Parent - By Caesar [ch] Date 2011-06-22 20:38
<3, especially the luminous paint.
Parent - - By Nachtfalter [de] Date 2011-06-29 14:03
Thats exactly what I'm expecting from OC.
Reply
Parent - - By PeterW [gb] Date 2011-06-30 01:01
The fluids or the bump-maps?
Parent - - By Nachtfalter [de] Date 2011-06-30 08:08
Fluids and Lighting.
Reply
Parent - By PeterW [gb] Date 2011-07-02 21:15
Well, we could probably adopt PXS to work in that way. We'd pretty much just have to store PXS in a quad tree and make them check their surroundings for collisions. And make them more coarse so we don't die of complexity explosion. And implement a shader that obfuscates that fact. Then we'd have a largely equivalent solution, I think. Still wouldn't solve U-tubes, though.
Up Topic General / General / Particle based fluid simulation

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