
ERROR: object call: no function "setMenu" in object "{#338, hWeaponAnimStrike = nil, Prototype = {Axe, ...}}".
by: AddItem({#338, hWeaponAnimStrike = nil, Prototype = {Axe, ...}},1) (obj #657) (planet\Objects.ocd\HUD.ocd\Menu.ocd\Script.c:97)
by: PutObjects({Menu = {#658, ...}, Object = {#32, ...}},{Menu = {#657, ...}, Object = {#325, ...}},{#659, item_object = {#338, ...}, Parallaxity = [...], item_data = [...], Visibility = 2, Name = "Axe", Prototype = {GUI_MenuItem, ...}, item_count = 1, MouseDragImage = {#338, ...}, item_menu = {#658, ...}, item_size = 1104},1) (obj #656) (planet\Objects.ocd\HUD.ocd\Menu.ocd\ContentsMenuController.ocd\Script.c:193)
by: MoveObjects({Menu = {#658, ...}, Object = {#32, ...}},{Menu = {#657, ...}, Object = {#325, ...}},{#659, item_object = {#338, ...}, Parallaxity = [...], item_data = [...], Visibility = 2, Name = "Axe", Prototype = {GUI_MenuItem, ...}, item_count = 1, MouseDragImage = {#338, ...}, item_menu = {#658, ...}, item_size = 1104},1) (obj #656) (planet\Objects.ocd\HUD.ocd\Menu.ocd\ContentsMenuController.ocd\Script.c:231)
by: OnItemSelection({#658, menu_items = [...], Parallaxity = [...], menu_shown = true, Visibility = 2, Prototype = {GUI_Menu, ...}, dragdrop = true, menu_commander = {#656, ...}, menu_object = {#325, ...}},{#659, item_object = {#338, ...}, Parallaxity = [...], item_data = [...], Visibility = 2, Name = "Axe", Prototype = {GUI_MenuItem, ...}, item_count = 1, MouseDragImage = {#338, ...}, item_menu = {#658, ...}, item_size = 1104}) (obj #656) (planet\Objects.ocd\HUD.ocd\Menu.ocd\ContentsMenuController.ocd\Script.c:246)
by: OnItemSelection({#659, item_object = {#338, ...}, Parallaxity = [...], item_data = [...], Visibility = 2, Name = "Axe", Prototype = {GUI_MenuItem, ...}, item_count = 1, MouseDragImage = {#338, ...}, item_menu = {#658, ...}, item_size = 1104}) (obj #658) (planet\Objects.ocd\HUD.ocd\Menu.ocd\Script.c:264)
by: MouseSelection() (obj #659) (planet\Objects.ocd\HUD.ocd\Menu.ocd\MenuItem.ocd\Script.c:37)
The same holds for
Log("%v",someobj)
. Maikel and me think the log output of objects should be limited to object number and name (as it was before?), for anything more detailed, developers can and should use the IDE (eclipse) as this output as such is not helpful anyway.
Günther, I guess you implemented the detailed object logging, can you revert it to a state that is readable? :-)


ERROR: object call: no function "setMenu" in object #338.
by: AddItem(obj #338,1) (obj #657) (planet\Objects.ocd\HUD.ocd\Menu.ocd\Script.c:97)
by: PutObjects({Menu = obj #658, Object = obj #32},{Menu = obj #657, Object = obj #325}, obj #659,1) (obj #656) (planet\Objects.ocd\HUD.ocd\Menu.ocd\ContentsMenuController.ocd\Script.c:193)
by: MoveObjects({Menu = obj #658, Object = obj #32},{Menu = obj #657, Object = obj #325}, obj #659,1) (obj #656) (planet\Objects.ocd\HUD.ocd\Menu.ocd\ContentsMenuController.ocd\Script.c:231)
by: OnItemSelection(obj #658, obj #659) (obj #656) (planet\Objects.ocd\HUD.ocd\Menu.ocd\ContentsMenuController.ocd\Script.c:246)
by: OnItemSelection(obj #659) (obj #658) (planet\Objects.ocd\HUD.ocd\Menu.ocd\Script.c:264)
by: MouseSelection() (obj #659) (planet\Objects.ocd\HUD.ocd\Menu.ocd\MenuItem.ocd\Script.c:37)

Powered by mwForum 2.29.7 © 1999-2015 Markus Wichitill