![](https://attach.openclonk.org/avatars/24-4666.png)
- Graphics. Difficult balance between not showing any repeating patterns and not requiring too much Video RAM.
- Scripts. Rain and lightnings. Clouds interacting with the landscape would be cool, and make for more interesting scenario design.
- The obsolete engine support for the old invisible clouds and lightnings should be removed.
Any takers?
![](https://attach.openclonk.org/avatars/46-1025.png)
![](https://attach.openclonk.org/avatars/65-0196.png)
![](https://attach.openclonk.org/avatars/24-4666.png)
![](https://attach.openclonk.org/avatars/29-2030.png)
The situation has probably improved. But then, if we introduce PixelShaders for all such blits and generally assume larger resolutions, things could get worse again.
Hm... i made something like this in RdW-Re with particles. It looks nice but eats some performance, too.
I hereby license the following file(s) under the CC-by license
I hereby license the following file(s) under the CC-by license
Attachment: Clouds1.jpeg (51k)
The problem is that it is not realy possible to make it dynamic...
They look like they woud be only some (goodlooking) sprites which are fling around. Animation will look bad cause because the cloud can only change its whole look bot not of parts of it but real clouds normaly change their look instantly... and this is not really possible with these static cloud graphics.
![](https://attach.openclonk.org/avatars/65-0196.png)
![](https://attach.openclonk.org/avatars/36-3984.png)
![](https://attach.openclonk.org/avatars/1-0778.png)
I find the clouds of sid meiers pirates nice too http://www.mhvt.net/quicktime/eng/graphics/pc_games/sid_meier_pirates.jpg
They are just some big cloud sprites in different shapes - like your clouds. That they don't change their shape is not so striking.
![](https://attach.openclonk.org/avatars/1-0778.png)
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