![](https://attach.openclonk.org/avatars/35-6865.png)
![](https://attach.openclonk.org/avatars/36-3984.png)
![](https://attach.openclonk.org/avatars/1-0778.png)
Clonk-Karl: say, is it possible to change the light source for single meshes (via animation)? Normalmaps are not implemented, right?
> Clonk-Karl: say, is it possible to change the light source for single meshes (via animation)?
No. We could add a script interface of course, but I am not convinced it is a good idea to use different light sources for some objects and not for others.
![](https://attach.openclonk.org/avatars/30-1442.png)
The moon is not a mesh yet anyway, is it?
Well, let me know if you have a suggestion on how such a script interface could look like. But, I'd still prefer to wait for Peter's lighting changes first before changing anything here which people then rely on and soon later it will become obsolete.
Well, let me know if you have a suggestion on how such a script interface could look like. But, I'd still prefer to wait for Peter's lighting changes first before changing anything here which people then rely on and soon later it will become obsolete.
![](https://attach.openclonk.org/avatars/30-1442.png)
I don't think so, and I don't think that would be a good way to go. Lights should be defined by the environment the meshes are in, not by the meshes themselves.
Maybe what we are looking for are materials with self-illumination, i.e. nonzero emissive material component? That should be supported already by the engine.
Maybe what we are looking for are materials with self-illumination, i.e. nonzero emissive material component? That should be supported already by the engine.
![](https://attach.openclonk.org/avatars/36-3984.png)
>I'd guess it's too big with 46080 pixels width.
Opera can open it without problems ;)
Just tell me how much frames you want and I'll change it.
![](https://attach.openclonk.org/avatars/427-83080.png)
![](https://attach.openclonk.org/avatars/36-3984.png)
![](https://attach.openclonk.org/avatars/1-0778.png)
Anyway, could you also share the C4D file under cc-by?
Attachment: moon_0001.c4d - Käsemond! (158k)
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