Since I have a lot of experience fighting with blender and OGRE to make them work properly, I'm updating the Exporting Meshes Guide to be less vague and more straightforward.
I'm mainly making this post so I can upload Randrian's modified OGRE Exporter to the website (since the guide will now provide a link!). :p
I'm mainly making this post so I can upload Randrian's modified OGRE Exporter to the website (since the guide will now provide a link!). :p
Attachment: OgreExporterOC.zip (200k)
Blender 2.49b? The OGRE exporter always worked surprisingly well for me there :o
what did Randrian change?
..which adds critical features necessary for animation blending
Ah, okay. Mh, do you know what he exactly did?
what did Randrian change?
..which adds critical features necessary for animation blending
Ah, okay. Mh, do you know what he exactly did?
Everything should be covered under the new Actions.txt subheader (beneath Scene.material).
Thank you for your nice tutorial on installing the Exporter and setting up Blender. I think you covered the process well.
And yes the Actions.txt is the main thing I changed in the exporter. Every now and then I have a look how far they are with the Blender 2.5 exporter. But it will still take some time until we can use it.
And yes the Actions.txt is the main thing I changed in the exporter. Every now and then I have a look how far they are with the Blender 2.5 exporter. But it will still take some time until we can use it.
It doesn't seem to have the same clean GUI as the 2.49 exporter. Though on this page it shows a GUI similar labelled 'progress'. Unfortunately, if that is in the v2.6 exporter I've never seen it. :(
http://www.ogre3d.org/tikiwiki/Blender+2.5+Exporter
There you see the process. And the important point "First working skeleton export. " has not been done yet. And without animations exporting doesn't help us much for OC.
There you see the process. And the important point "First working skeleton export. " has not been done yet. And without animations exporting doesn't help us much for OC.
Ah, right, so we're thinking about different exporters. I have exported meshes with the blender2ogre-exporter. It works, but I have not tested if the animation works correctly yet.
Ah ok. Then I always looked at the wrong exporter. I didn't know that there was another exporter too. So I will have a look at that exporter and if it does what it says properly, we can make it the "official" one for OC.
If you need something to try the exporter with you could re-export the elevator in proper dimensions :)
As far as I know the version in the resources repository is fine but it used to be huge and wrongly oriented before, and the export is still from that time. In the clonk object, this is fixed by an appropriate mesh and picture transformation.
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