Not logged inOpenClonk Forum
Up Topic General / Help and Questions / Trouble getting clonk working...
- - By MD_Reptile [us] Date 2012-06-16 02:59
Hello guys, joined this forum for some support getting this game running on certain machines...

See I have a HP G62-341NR (Radeon 4250 integrated/AMD 2.2 dual core) and the game works great on my notebook...I love it its really fun!, but the problem I am having, is I wanted to get in onto a few other computers, to play with friends multiplayer...

So I tried on my netbook, which is equipped with a weak intel 945 mobile graphics card, and it didnt work...just crashed as soon as you load any level with no error.

Okay I thought, Ill try another machine: a dell with an integrated DESKTOP intel graphics card (similar to the netbook) and this as well, does not work. Same problem, crash on level load.

So I got determined, and went ahead and got the developer snapshot on this website, and tried that on those two computers. Same problem. Then I went through the long, in depth process of building a version from the tutorial on this site, building for windows.

After trying like hell I managed to finally come up with an executable, buttt... it wouldnt even work on my previously fine G62, so I gave up on that, and discovered that there are "automatic builds" you can get on this site as well...

tried the automatic builds, using the regular installer, then updating the files with the stuff from those auto builds (copy paste over and replace) and tried again.

Works again on the G62, STILL DOES NOT work on the other two machines.

I checked just about everything I could come up with, tried compatibility modes, run as admin and such, nothing.... tried reading the dump in user/appdata/openclonk/openclonk.txt and it seems to be spitting the same stuff on both those machines. Would read "player joined" and then show a exception and "someone might be interested in your blah blah..." but contained no real useful information about WHY it crashed, just happens right after the player joins, closes the game.

Welll...I had some motivation left in me, and tried grabbin my friends compaq CQ61 (damn near identical to my G62, less video card/CPU power, a radeon 4200 and 2.0 dual core) and tried it on that machine...

It didnt work! However on this CQ61 it seemed like the same problem...

I must be doing it wrong...so I gave up and played AOEIII with my friend instead haha...

So what I want help with, is A) are intel 945 series (desktop/mobile) not capable of this game? and B) why would an identical build run on my G62, but NOT on a CQ61 with very similar specs? Must be a problem on that machine no?

and C) do I need any extra stuff to ensure the game works? like .net...XNA...any of that stuff?

Please help a frustrated Clonk lover! If you have problems with clonk on 945 cards, let me know! and if you DONT have problems with the 945, definitely let me know!  If you need more information about the crash, I could grab the netbook and get the dump file to show you fellas. I sure would love to try this game in multiplayer, its very fun even solo!
Reply
Parent - - By Clonkonaut [ie] Date 2012-06-16 11:40

> are intel 945 series (desktop/mobile) not capable of this game?


I think this is it. OpenClonk needs OpenGL to run. No dev snapshot or self built engine will free you from this. Many of these onboard intel chips are not capable of OGL.
So if you don't find anything about your specific card (if it can run OGL) and no driver which will provide support for it, then there's no chance. You can also test OGL capacity by using FurMark, an OGL stress test program.
Reply
Parent - - By Clonk-Karl [de] Date 2012-06-16 14:52
Are you sure that the Intel 945 doesn't do OpenGL at all? I would expect it to crash earlier if that were the case. I used to have one of them and it ran both CR and CX in OpenGL at least on Linux. I don't remember whether I tried it on Windows as well.
Reply
Parent - - By Clonkonaut [ie] Date 2012-06-16 18:38
No, I'm not entirely sure that the chip is not capable of OpenGL but it was my best guess. I've experienced that a good amount of these onboard chip drivers do not support OGL.
On my netbook (some intel chip as well), I can start the menu but as soon as I start a game, it crashes.
Reply
Parent - - By Clonk-Karl [de] Date 2012-06-16 20:42
Bring it to Hamburg for a weekend when you are back in good old Germany and maybe we can do something about it :)
Reply
Parent - By Clonkonaut [ie] Date 2012-06-16 21:47
By then, I will probably have replaced it with an Android tablet. Tough luck getting OC running on that. ;)
Reply
Parent - - By Clonk-Karl [de] Date 2012-06-16 15:03 Edited 2012-06-16 15:10
The problem is that probably none of the developers has such an intel 945 graphics card, so it's hard to reproduce/debug for us. But first things first... did you make sure that both for the 945 cases as well as for the Radeon the latest drivers are installed?

The automatic builds are the same as what is in the development snapshots, just without the rest of the game content.

There also exists a bug in the bugtracker (#727, #609, #516, maybe others...) which indicates a similar problem and which we traced down to a crash in the intel graphics driver, but I don't think it was ever solved. I guess the only way to get it to run would be if a developer can reproduce the problem on his/her own machine and then find out what exactly it is which causes the crash and maybe find a workaround if it's otherwise legit GL.
Reply
Parent - - By Günther [de] Date 2012-06-17 00:15
I had one, but the Laptop's not booting anymore... And I don't remember it being particularly crashy, even though I used it to play a variety of games. So there's the possibility of a driver update helping. Or installing Linux on it :-)

There's also the suspicion that the Direct3d driver would be less buggy. The Direct3d code still compiles (perhaps with some trivial fixes) and only needs the model-rendering code to be playable again. (And high-res landscape code for feature-parity) There is also at least one OpenGL on Direct3d implementation. Implementing one these options might even take less work than debugging the mysterious crash.
Reply
Parent - By Anonymous [us] Date 2012-06-17 18:47
This is mdreptile (from my cell phone), I'll try building a new one with direct x, unless anyone could provide a ready built dx build, which would be super helpful.... Anyway I'll try that out tonight on my netbook.
Reply
Parent - - By MD_Reptile [us] Date 2012-06-18 22:51
Okay fellas, I tried calling up my brother and having him jump on his desktop and try it out, first had him follow the steps I took, but upon trying to play we ended up getting mismatched objects files, so I used teamviewer to send over literally the whole program files for clonk, and low and behold, the first computer besides my own I have seen play clonk!

problem is with that, we seriously were only able to play a single level, a capture the flag level, and absolutely no other level in the game worked properly - tutorials would load, but not let two players play them...

what is up wit dat?

and yeah I will be still re-tryin on the 945 netbook tonight, AND another netbook thats one of the newer intel graphics cards I think. I'll post back with what I find out, but still would love someone to help me out with getting a new DX build, im having a terrible time trying to get a build created on my own, I must be using visual studio wrong :(
Reply
Parent - By Caesar [de] Date 2012-06-18 23:32

> tutorials would load, but not let two players play them...


That's intended. They're meant to be played as small introduction rounds to help you get the basics before you play with someone else.

Anything else should work, though.
Parent - By Zapper [de] Date 2012-06-19 08:47

>problem is with that, we seriously were only able to play a single level, a capture the flag level, and absolutely no other level in the game worked properly - tutorials would load, but not let two players play them...


You should be able to play all the competition (deathmatch, CTF, etc) and settlement scenarios with more than one players - the tutorials are an exception: they are not built for that :)
Parent - By Clonk-Karl [de] Date 2012-06-19 10:28

> I'll post back with what I find out, but still would love someone to help me out with getting a new DX build


Sorry, but DX is currently not supported. There is no way to get such a build without a major coding effort to implement the missing pieces in the DX code.
Reply
Up Topic General / Help and Questions / Trouble getting clonk working...

Powered by mwForum 2.29.7 © 1999-2015 Markus Wichitill