Is there anyone of the render artists who can create a better explosion particle animation?
wouldn't it be better to visualize it with a script instead a prerendered animation?
Once, I did an explosion, but it looks still a bit shitty at the end. If you'd like I could work on it a little...
If we use the hazard blast, wouldn't the particle be covered by the smoke anyways?
...
I hereby license the following file(s) under the CC-by license:
I hereby license the following file(s) under the CC-by license:
Looks good! However can you please do the following:
1. change the size of each animation phase to 120x120 (right now its 160x120)
2. change the growth of the animation. It must be much (2-3x) faster
3. less light and more fiery. E.g. http://videohive.net/item/awesome-fiery-explosion-revealer-full-hd/35497 or http://www.fotosearch.com/ATB839/re318/ as reference
1. change the size of each animation phase to 120x120 (right now its 160x120)
2. change the growth of the animation. It must be much (2-3x) faster
3. less light and more fiery. E.g. http://videohive.net/item/awesome-fiery-explosion-revealer-full-hd/35497 or http://www.fotosearch.com/ATB839/re318/ as reference
> less light and more fiery
Random red particles on top might also look good with the bright explosion behind. While that explosion looks good, it's only one explosion, and that becomes obvious and boring rather fast.
Here is the new version (I hereby license the following file(s) under the CC-by license) :
Yes that really looks quite good - since the explosion will propably be drawn additive - how does it look when you increase the contrast and/or the gamma of the animation?
Looks better! However, some more things:
- The explosion must appear even a little faster and vanish much (2x) slower at the end
- its a little too apparent that the animation is actually composed of little glowing balls in the same size. Can you add some details/noise to make it look more fiery-cloudy? (See the links above and Guenthers Video tutorial link below) So perhaps (don't know if that'd look good)...:
The balls should fly into all directions, not only on the 2D plane- The small balls or some larger balls with a lot of transparency could have these cloud textures instead of a color
- One could perhaps try to add some sharper splinter-like objects like I thought I saw in your previous version (phase 14)
The animation looks nice, but I'm missing some special areas with High resolutions, and some details in it.
I'd like to reactivate the thread. ModernClonker, are you still working on it? If not or in any case actually, could you please post the project file?
Here it is. Maybe I will try a better one when Blender 2.5 is ready with Smoke and Fire Simulation.
I hereby license the following file(s) under the CC-by license
I hereby license the following file(s) under the CC-by license
Attachment: explosion.blend (281k)
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