Back in the old days one needed power lines. I can't seem to find them. How do I connect my Windmill to my Lumber jack? They are directly besides each other, but the Lumber jack gets no power. So I assume that power lines are still needed?
To bad that it doesn't explain it. It simply tells we need a flag, but it does not tell me why. I did not connect the terms "power" and "flag", because the tutorial didn't explain anything, it's just giving orders without explaining why specific tasks are needed.
Yeah, I found it now to, after trying again. If you build your first building and the guide suggest you to buikd the next building, the user won't look again on how to build. But sadly this is exactly the message that contaisn the most important information from the whole tutorial. ;)
Maybe all tutorial texts should be visible constantly at the top of the screen.
Maybe all tutorial texts should be visible constantly at the top of the screen.

And maybe a Don't-show-this-again-button, if the message is getting annoying.
I'd rather add an icon to the construction site (placement) that shows the power/flag status.
Either of these suggestions would be a great step in the right direction of user-friendlyness (at least for beginners).


[Edit: grammar]


(We practically already have everything in script. Just take a look at the construction menu for example.)

Another very, very, very (very!) important point is menus being independent of your resolution. Take the construction menu for example: on my resolution it is so small that I can barely see anything. But we can't make it bigger, because it would break for low resolutions.
The Caedes buy-menu is already pushing the limits: you can't see the lower half of the icons in the last row

> Take the construction menu for example: on my resolution it is so small that I can barely see anything. But we can't make it bigger, because it would break for low resolutions.
Is it possible to change the UI into something scalable? Maybe like the landscape? So there would be no need for keeping it "fixed".

Perhaps instead of a blinking red energy icon, buildings out of the range of a flagpole should display a blinking red flagpole-icon? (While you're at it, make the flagpole give a preview of what buildings it will power when you are placing it)

Basically you have "energy" as a resource of your base - it is planned to make it a bit clearer how much energy your base currently has
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