-By zooming too much, too quick, really insane - had to kill the game two times.
-Water and flying earth pixels as well as collapsing sand etc cause enormous lag on my machine (win7,64bit).
-Also using the dynamite box lags, while the lash burns down.
Otherwise the game runs fluent, any suggestions?
-Water and flying earth pixels as well as collapsing sand etc cause enormous lag on my machine (win7,64bit).
-Also using the dynamite box lags, while the lash burns down.
Otherwise the game runs fluent, any suggestions?
As a driver hack? I'm not sure what that even does. Actually surprised it doesn't mess the landscape shader up horribly in some way.
If we want anti-aliasing, we should probably look at activating it exactly for the mesh code.
If we want anti-aliasing, we should probably look at activating it exactly for the mesh code.
The Anti-Alias doesn't do anything to the landscape for me. But turning on anisotropic filtering in the driver gives some flickering pixels. When it's set to "Use Application Settings" everything is fine, though.
>As a driver hack?
Eeeh...? Dunno - like I just changed the OC Graphic Options for anti aliasing.
Ah. Didn't know we had these. Especially as it seems to be active for me, and doing next to nothing o_O
It enables multi-sampling, and as far as I can tell is only visible at polygon edges. So yeah, pretty much restricted to meshes. By the way, this is a pure driver thing. I don't think Clonk can do anything to change the behaviour/performance of the multisampling.
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