Hello,
First, I want say to you, I'm not an English Speaker, so sorry for the lang errors...
So, I want to know how transport electricity, because I have a windmill and a steam engine near the cabin who craft the pike and a brewing stand who craft a dynamite stick.
Thanks !
Pollux3737
First, I want say to you, I'm not an English Speaker, so sorry for the lang errors...
So, I want to know how transport electricity, because I have a windmill and a steam engine near the cabin who craft the pike and a brewing stand who craft a dynamite stick.
Thanks !
Pollux3737
You need a flag to mark your base, electricity is then distributed between the buildings inside the flag's area.
No problem, this seems to be one of the least intuitive concepts in the game :)
I think we should have something a little more detailed than just a flag to get it's functionality across. Maybe I could work on a little bank vault and tesla coil on each side of the flag to demonstrate its different uses?
But as long as you don't already have a flag you will not know that you need one to power your settlement.
I'm still for a messsage "Windmill not in flagradius!" at the initializing of the construction site.
Or a window that pops up the first time you build the windmill "Note: Windmill needs to be in flagradius to spread electricity." Then click it away. Might a "Don't show this again" button. Could the choice be stored in the player file?
I'm still for a messsage "Windmill not in flagradius!" at the initializing of the construction site.
Or a window that pops up the first time you build the windmill "Note: Windmill needs to be in flagradius to spread electricity." Then click it away. Might a "Don't show this again" button. Could the choice be stored in the player file?
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