Flight Fight
is an airplane dogfight scenario featuring different weathers.
Please read the description for control explanations.
Also please feed back!
v1.2:
--adjusted plane speed and agility
--adjusted map size
--improved storm clouds
--took out lightning for now
--added turbo mode ("W")
--bombs are harder to dodge
v1.3
--fixed motor going off
--moved turbo boost to "C" key (I wanted "Shift", but it didn't work for some reason)
--fixed plane rotation not aligning with actual movement
--fixed sky (forgot to set one :3)
--better landscape
Plans for the future:
-Improve rain (Default is not very athmospheric)
-Improve lightning (Default lags)
-Add snowmen (Waiting for Dragonclonks EnvironmentPack)
-Improve storm clouds
Dieses Szenario ist komplett gedeutscht!
I hereby license the file FlightFight.ocs under the CC-BY license
Attachment: FlightFight.ocs (94k)
In principle quite okay, but a bit boring at least in 1 vs 1 due to the large map and the rather slow airplane controls.
I've wanted to make such a scenario for a longer time.
If the bombs turn out to be too slow, make them boompacks...
If the bombs turn out to be too slow, make them boompacks...
You could also increase the fire rate of the airplane to have an advantage against the musketeers.
We just played it and it was fun despite a couple of huge bugs %)
The controls feel very unresponsive. I suggest you increase acceleration values. Also, the motor would sometimes go off and not turn on for no reason. Maybe planes should have their BorderBound changed so they can fall off the bottom of the screen when they are dead or have no passenger.
Once my enemy ejected his plane with the emergency balloon and I shot him. After that, the balloon popped and left an increasingly big bubble behind, which would eventually cover the whole map in white. Not sure if this is intended (see screenshot)
The controls feel very unresponsive. I suggest you increase acceleration values. Also, the motor would sometimes go off and not turn on for no reason. Maybe planes should have their BorderBound changed so they can fall off the bottom of the screen when they are dead or have no passenger.
Once my enemy ejected his plane with the emergency balloon and I shot him. After that, the balloon popped and left an increasingly big bubble behind, which would eventually cover the whole map in white. Not sure if this is intended (see screenshot)
>-Improve rain (Default is not very athmospheric)
I played around with rain the other day, this is how it turned out. You can have it if you want, or not, or just make your own, or whatever you want. :)
Attachment: rain.mp4 (2256k)
Yeah, I'm aware of that. Guenther once said, that it would be somewhat easy to change the sprite graphics depending on the pixel's speed. So when the water slides slowly on the ground, you could make it look like normal water. No idea where that would be on the prioreties list though ;)
On the other hand: for a scen like Flightfight, waterparticles that die, when they hit the ground would be totally sufficient I guess.
On the other hand: for a scen like Flightfight, waterparticles that die, when they hit the ground would be totally sufficient I guess.
Needs RByV=1. That should also be trivial to implement for Materials. If we're going to use this, I'll add the engine support.
This actually sounds like a non-brainer. The lines just look ugly now, some sprites would certainly improve things. The trickiest part will probably be to make situations looks good where drops are slow - or in the worst case change direction in mid-air, such as with fountains.
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