A few days ago i started developing again. I and my co-worker came to the problem that we don't know which size the meshes will have in the game after exporting them from Blender.
From this i have this resulting question:
What is the ratio between the size in Blender and the size in the game.
We found out that the mesh can be rescaled at runtime by doing
this.MeshTransformation = Trans_Scale(x, y, z)
but it seems a bit wastefull to do this at runtime.
regards
IchUndNichtDu
From this i have this resulting question:
What is the ratio between the size in Blender and the size in the game.
We found out that the mesh can be rescaled at runtime by doing
this.MeshTransformation = Trans_Scale(x, y, z)
but it seems a bit wastefull to do this at runtime.
regards
IchUndNichtDu
1 Unit in Blender maps to 1 Pixel in Clonk. It's also documented.
Thanks. I already googled this, but for some reason i forgot to look in the documentation. My fault.
So again thanks that you pointed me there.
So again thanks that you pointed me there.
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