
It has only 3 minigames so far and a rudimentary menue where you can only select how many points you have to make in order to win.
I just threw some standalone minigames I already had made together to make this. Don't expect it to be as epic as Clonkparty (that's why I chose a different name)
If you want, you can build on top of it, adding new minigames works by making a section and adding a control object that would replace the scenario script of the section you want to add. Just add your section's name to the gameslist. The control object's ID must be the name of the section in order to be created when the section is loaded.
Be aware, as a player you will atm not be able to play it in multyplayer, because of some bugs in the engine. It's playable in single player, but only with high resolution landscape disabled in the options.
I just wanted to upload this in for the case that someone is interested. *peeks over to clonkspot's forum*
This is just a little shenanigan and not yet very playable!
I hereby license the file ClonkFest.ocs under the CC-BY license
I hereby license the file ClonkFest.ocs under the CC-BY license
Attachment: ClonkFest.ocs (324k)

When the engine menus are merged to main, I'll help you create some cool menus!


Might be wiser to use a github repository for that

https://github.com/clonkspot/ClonkFest.ocs
* Decorated lobby that shows player scores
* Two new games (Tron and Deathmatch)
* Particles, Objects.c and everything updated. Needs current snapshot!
* Includes a template scenario and modular interface for more party games
Who maintains the Clonkfest repository? Could I get push access to that?

>Who maintains the Clonkfest repository? Could I get push access to that?
I think it was Luchs?

Vote for OC (or CR if you prefer) for the upcoming Clonk Party Contest! (please consider to use Google Translate for some context)
Powered by mwForum 2.29.7 © 1999-2015 Markus Wichitill