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- - By Zapper [de] Date 2015-11-29 17:21
(after the third)

A place for screenshots of the current version.

I hereby license the file Screenshot004.jpg under the CC-BY license

I hereby license the file BristleRidge.webm under the CC-BY license
Parent - - By Maikel Date 2015-11-29 17:29
Very colourful! Maybe it is better to disable Names.
Parent - - By Zapper [de] Date 2015-11-29 17:39
But, but, but then you won't know who to point fingers at!
Parent - By K-Pone [de] Date 2015-11-29 22:01
Allways me... Yay, awesome!
Parent - By ala [de] Date 2016-01-16 16:40
It would be nice to have a new gameplay video for OC7. <3
- - By Zapper [de] Date 2015-11-29 17:41
[vid=youtube]http://surreal.blue/files/clonk/BristleRidge.webm[/vid]

PS: anyone knows how that works?
Bristle Ridge
Parent - By Luchs [de] Date 2015-11-29 22:17
- - By Zapper [de] Date 2015-11-29 21:55
Final screenshot of Acid Gold Mine. You are supposed to get rid of the acid lakes, right? right..?
Attachment: AcidGoldMine.jpg - Final screenshot of a round of Acid Gold Mine with three players (2738k)
Parent - - By ala [de] Date 2015-11-29 22:13
Wow!
But weird that the volcano leaves sky materials behind him?
Parent - By Zapper [de] Date 2015-11-29 22:18
I guess that's a bug :(
Parent - By Armin [de] Date 2015-11-29 23:27
Bugtracker entry created
Parent - - By PeterW [gb] Date 2015-11-30 12:44
Hm, those random edges between liquid types are fairly annoying. Couldn't we do something "surface tension"-like to fix that? Say, whenever we place a PXS/MM pixel, look in a 5x5 window for a beneficial "swap" to make with another pixel of the same placement. Optimisation target would be maximising the number of neighbours of the (exact) same material.
Parent - - By Maikel Date 2015-11-30 12:58
Couldn't we give liquids density and move for example acid pixels on top of lava pixels in the same basin? I have no idea how hard that would be with the mass mover.
Parent - - By PeterW [gb] Date 2015-11-30 22:51
Yeah, that would be another relatively easy solution. Might even be more natural. Well, outside of the fact that lava should really extinguish on contact with acid, right?
Parent - By Clonkonaut Date 2015-11-30 23:17
Yahoo! answers got you covered: https://answers.yahoo.com/question/index?qid=20100626142800AAnGnwE
If you mix the two the water in the acid will boil away and ions within the acid may react with some components of the lav, others will mix in the atmosphere and come down as acid rain someplace else

I guess we know then what to do.
Reply
Parent - By Zapper [de] Date 2015-11-30 13:25
Feel free to experiment with that (and with how much resources that would need) :)
- - By Zapper [de] Date 2015-11-29 22:19 Edited 2015-11-29 22:22
A normal S2Meteor killed Clonk#1 and tried to get #2 when retrieving the inventory :I

Parent - By K-Pone [de] Date 2015-11-29 23:45
Just awesome. There's nothing more to say. Btw, I saw this from inside the mountain right beside him. It was like "Ehhmmm, ...... What da hell?"
- - By Zapper [de] Date 2015-11-29 23:06
The final of a round of Heart of the Mountain
Parent - - By Newton [de] Date 2015-11-30 01:16
Those new textures from Matthias really are awesome!
Parent - - By Sven2 [us] Date 2015-11-30 02:04
The new firestone has become very similar to Ruby though.
Parent - - By Maikel Date 2015-11-30 09:03
But ruby shines, so that is okay in my opinion. The coal texture still looks odd.
Parent - By K-Pone [de] Date 2015-11-30 22:36
Ore and Stone still look quite a bit similar for me. I'm color blind (red-green color blindness)
- - By Zapper [de] Date 2015-12-01 23:00
New "main image" (the thing that shows up in searches as a "preview") when looking for OpenClonk on IndieDB.

I hereby license the file IndieDB_Logo.jpg under the CC-BY license
Parent - By Matthias [de] Date 2015-12-02 00:35
want to photoshop that weird tunnel hole in the middle of the lava? :D nice picture, otherwise! showing off the new materials :>
Reply
- By K-Pone [de] Date 2015-12-01 23:20
- - By K-Pone [de] Date 2015-12-02 22:51
Just sharing another personal best on Kamikaze Cowboys

Parent - By K-Pone [de] Date 2015-12-02 23:00
I bet I better switch my skype status to busy or simpy disable it next time ;)
- By K-Pone [de] Date 2015-12-06 02:21
I got another screenshot

I hereby license the file Screenshot038.png under the CC-BY license
- By Armin [de] Date 2015-12-06 02:46
No preview, just for the lulz.
- - By Zapper [de] Date 2015-12-06 23:32
Harvesting cottongems
Parent - By K-Pone [de] Date 2015-12-06 23:39
Oh yeah. Meteorite incoming: "Save the cotton!!!111"
Parent - By Clonkonaut Date 2015-12-07 00:08
More gems!
Reply
- By K-Pone [de] Date 2015-12-06 23:42
Fits the gap perfectly
- By Zapper [de] Date 2015-12-13 21:27
GIDL
- - By Zapper [de] Date 2015-12-15 23:28
The Cauldron
Parent - By K-Pone [de] Date 2015-12-17 19:37
Yay, that was an epic self kill by me :D
- - By Zapper [de] Date 2015-12-16 01:00
Krakatoa's Krach where Clonkonaut steals our plane and flies off with all the gold
Parent - By Clonkonaut [de] Date 2015-12-16 01:09
.
Reply
Parent - - By Zapper [de] Date 2015-12-16 09:21
PS: and the rope ladder was basically unusable
Parent - By Maikel Date 2015-12-16 10:28
Is a known bug (by me), but was not yet at the top of my todo list.
Parent - By Maikel Date 2015-12-22 09:59
This should be fixed now. However, it is a matter of fine-tuning when to grab and when not to grab the ladder, so please report if does not feel good enough.
- - By Clonkonaut [de] Date 2015-12-18 17:29
Development teaser!

I hereby license the file archers.jpg under the CC-BY license
I hereby license the file archers2.jpg under the CC-BY license
Reply
Parent - By Maikel Date 2015-12-18 18:02
Nice!
Parent - By K-Pone [de] Date 2015-12-18 18:30
Yay, Rocketriders!
- - By Maikel Date 2015-12-20 19:50
Smoke screen!
Parent - - By Zapper [de] Date 2015-12-20 19:56
Did it lag or was it smooth?
Parent - - By Maikel Date 2015-12-20 22:14
This lagged, roughly around 25-30FPS.
Parent - - By Mupf [de] Date 2015-12-20 23:33
The screenshot says 36 though ;)
Parent - By Maikel Date 2015-12-21 09:48
I think the lowest value was around, what I said above, it fluctuated a bit.
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