I encountered some issues that I need help with.
First is the problem that I the engine reports sounds as missing. Sound("Weapon::Pistol"), for example. My folder structure is "Hazard.ocd\Sound.ocg\Weapon.ocg\Pistol.wav". If I remember correctly, this could be a problem with my editor commands, i.e. the path how I start the scenario. Should I use "\" or "/" as directory separator?
First is the problem that I the engine reports sounds as missing. Sound("Weapon::Pistol"), for example. My folder structure is "Hazard.ocd\Sound.ocg\Weapon.ocg\Pistol.wav". If I remember correctly, this could be a problem with my editor commands, i.e. the path how I start the scenario. Should I use "\" or "/" as directory separator?
Is it possible to copy the animation data from one object to another? More specifically, both objects have the same skeleton and animations defined, and I want their bone positions to be synchronized at one point in time. I do realize that there one can attach meshes and match their skeletons, but this is not what I want. The objects in question are really independent of each other.
![](https://attach.openclonk.org/avatars/30-1442.png)
One object is already drawn with various animations, some of which may be combination nodes. Cycling through all animation slots and copying the position works fine now, but I just skip the combination nodes (apparently there were no combination nodes). So, the only problem left are combination nodes. I can get the root animation and the weight of that animation, but it seems that I cannot get the other animations in that combination node, at least I found nothing in the docu.
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